PapaSmurf
Veteran
It is a joke, and I am fully aware, but I hope that more people learn about it as a method.
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*method incoming*How many 2x2 cases are there where each side is made up of 2 opposite colors?
I mean you aren't wrong xD but I don't know how to do that math myself...Do the maths. Each corner can be in one of 7 places. So it's 7!=5040. Then you do more maths and do it properly but that's effort. So it's got an upper bound of 5040.
That's kinda the idea behind the HD method. It reduces to opposite V's, which is only marginally harder. Full case count doesn't actually seem very bad at all:How many 2x2 cases are there where each side is made up of 2 opposite colors?
I don't intend on reducing down to the state I described, but rather the user of the method I'm looking into could choose to learn the algs in case it comes up.
1: OPS - Opposite Pseudo-Sides. Orient the corners so that the U and D faces consist only of two opposite colors. Can very easily be planned in inspection, at least if you do the sides one at a time.
2: Solve the rest. (Messy PBL?). I currently do this by orienting the corners and then Ortega PBL, but there must be better ways. Much of the time you just have NLL, so it would be advisable to know that.
I don't intend on reducing down to the state I described, but rather the user of the method I'm looking into could choose to learn the algs in case it comes up.
I'm sure this method has been proposed before, but I really like it and think it could be interesting for those who want to get decent at 2x2 but don't care enough about it to learn EG.
1: OPS - Opposite Pseudo-Sides. Orient the corners so that the U and D faces consist only of two opposite colors. Can very easily be planned in inspection, at least if you do the sides one at a time.
2: Solve the rest. (Messy PBL?). I currently do this by orienting the corners and then Ortega PBL, but there must be better ways. Much of the time you just have NLL, so it would be advisable to know that.
With this method, I currently average sub-5, about a second faster than I do with Ortega. If you do OPS one side at a time, the POLL algorithms (Pseudo-OLL) should be better than regular OLL. For example, H would be just R2 U2 R('), and U can either be the regular alg or R U2 R U2 R('). I haven't found better algs for any other case yet, though.
OhThis is basically Guimond isn't it? Step one of guimond gives you U and D faces of 2 opposite colors.
If you get neither a V nor a solved side, is doing the seperation step followed by PBL the best option?And then for finishing the cube once you have CO, I'd have to say NLL is the way to go, but if you don't want to learn 36 algs then PBL is an alright choice.
OhI thought Guimond was something different...
If you get neither a V nor a solved side, is doing the seperation step followed by PBL the best option?
Yes, but what I am describing is just what seems like a better way of learning ortega/LBL, I'm not trying to replace EG, I'm just trying to make a beginner method better.Have you ever heard of EG? It is where you solve a face, then you solve everything. It's 128 algs, which is exactly what you're describing, just worse. EG isn't super hard to learn, so just go with that.
Yep - some people (myself included) want to get fast at 2x2 but don't care enough about the event to learn 100+ algs for it.Yes, but what I am describing is just what seems like a better way of learning ortega/LBL, I'm not trying to replace EG, I'm just trying to make a beginner method better.