New Skewb Method - Sky Method
1. Build a TriBlock at UB (avg ~5? moves)
2. Centers + Corner Permutation (5 algs, intuitive, avg. 6 moves)
3. Orient Last 4 Corners (5 algorithms)
The goal of this method is to try to utilize the R' L R L' trigger, similar to how Sarah's method utilizes the Sledgehammer. I will name R' L R L' Sky move and L R' L' R A-Sky, unless there is already a name for this, then please tell me. I personally think that Sky move is exactly as fast as sledgehammer, and sometimes faster, because you have to do a little regrip before every sledge, but that is not the case with Sky. To prove my point with real life testing (more ppl should do this!), I can do triple Sky in 1.10 seconds but triple Sledge is 1.80 at best. I'm not sure why there hasn't been a method made around this move, probably because it doesn't preserve a layer/face like Sledgehammer and everyone's biased towards faces (not a joke).
Another goal of this method is to have a low alg count, which it does at only 10, but also can also become faster by combing steps/adding algsets (see advanced).
For this post, scrambles are in
WCA notation while everything else, solutions and algorithms, are in
rubikskewb notation (unless otherwise stated).
*However
, z and z' rotations will be around DF/UB corners instead.
Sky = r' l r l' A-Sky = l r' l' r
Algorithms and Example Solves
~
Algorithms~
If you ever don’t know how to hold the cube before you start it, apply inverse of algorithm to see.
Centers + CP Cases:
CP Only= Sky Sky Sky
C Only, CW= A-Sky A-Sky
C Only, CCW= Sky Sky
CP+CW C= Sky
CP+CCW C= A-Sky
1.5 Sky’s on avg for CP+Centers (incl solved+prob)
CO Cases:
Peanut= r' B' r b' r' B r B' b B -or- (z
*) Sky Sky z A-Sky A-Sky
Sune= (z') A-Sky z A-Sky z A-Sky
A-Sune= (z) Sky z' Sky z' Sky
4-Twist, middle CW= F l' B' F' l' F r F' B l' r' -or- Sky alg?
4-Twist, middle CCW= B' l' r F' l' B r' F r l' r' -or- Sky alg?
Algorithms on a sheet w/pictures(yay!) can be found
here.
I will try to improve the algorithms over time.
- It is possible to have
every algorithm (even all of L7P) to be
Sky/A-Sky combos, I just haven't figured them out yet.
So the 4-twist algs are currently the equivalent of bad NS algs from Sarah's....
~
Example Solves~
Scramble: L' R B' R' U L B' R'
(y)
r' F L' f' L' (y') r' // TriBlock
Sky Sky Sky // C+CP
(z) r' B' r b' r' B r B' b B // Peanut
Scramble: R' U R U R' U B' L' U
(y x y')
f' r F' // TriBlock
A-sky z2^ Sky Sky Sky // L7P
3 normal moves + 16 moves in sky triggers = 19
(^rubikskewb z2)
This is kind of?(not rly) an example of why Sky is as good as Sarah's
More example solves coming soon
A random tip for building your TriBlock is to think about it as 3 center/corner pairs that you join together, OR just focus on 2/3 of it then think of the last pair. Thinking about it as 3 centers around 1 corner -> Expand won't work, because the other corners that part of the full TriBlock will be always be twisted, due to the nature of Skewb corner tetrads.
Variations
If you think building a full TriBlock is too difficult, then you might like Twisty Sky:
1. TriBlock minus 1 corner
2. Fix corner + CP (7 algs)
3. Centers + Orient L4C (~30 algs)
Was thinking on 2) Fix corner + centers 3) Last 4 Corners, but I think it's worse.
Combining the 2nd and 3rd steps of Sky to make a 2-step method is Advanced Sky Method:
1. TriBlock, same as normal
2. L7P (~90 cases)
Still easier to learn than Sarah’s advanced, because they are both a both series of Sledge/Sky triggers, but this is 90 vs. 130 cases.
I will have an
algsheet here for all L7P cases.
- Just realize I purposefully split L7P into 2 parts for the Normal Sky Method in the most even (+best?) way possible, it’s only 10 algs. Any other 2-step way either has 30+ algs or weird recog.
I should add a explanation/tutorial video soon, but can't promise anything right now- (video link once I do it)
Also I should actually TEST IF THIS IDEA IS GOOD before throwing it out there? I know, I know, it can be annoying to just have someone post a stupid 3x3 method idea they came up with in 1 minute that has zero potential or usefulness, but I think this is different.
I believe this will be quite revolutionary to Skewb solving, what are your thoughts?