WoowyBaby
Member
Really? I thought I explained enough, but ok here’s more:Seems good, but I have no idea how it works, so a bitt more info would be great to allow me and others to test it out!
- The goal of the first two steps is to reduce to a half-turn-only state.
- This method breaks it down into two evenly manageable steps as nicely as possible.
- The first step solves EO and CP and a 2x2x3 block on the left that looks like HTO state. Basically a real EOCP2x2x3 but the block just has to be in HTO instead of solved.
- This causes the second step to be simple enough that you can focus on everything remaining, and 2-gen also makes it more simple (of course you can use other moves to be more efficient but then you’d have to worry about solving/preserving more things).
- In order for half-turn-only to be possible, the edges have to be in their correct slices (MES) and the corners have to be in a specific way (hard to explain). What I mean is if you’ve ever grabbed a 2x2 then you realized even though a diagonal swap has opposite colors on every side, it’s not possible to solve half-turn-only, so to figure out what opposite colors corner states are allowed, do half turns on a 2x2.
- This means that during step 2, you make sure that two corners (just do DRF and DRB) and in the correct position and the other four will always fall into place because CP was “solved” during step 1.
- The point of this method is to make something new never done before that I know has potential in FMC, so if you don’t understand this it’s just because you’ve never seen anything like it.
- I’ll do some FMC example solves of this soon (today? no promises tho) to hopefully show what needs to be shown.
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