I came up with a commutator-only CMLL method that I describe in my 4x4 method here:or maybe you can solve corners directly?
- with a repeated trigger and its mirror and inverse (8355 style), although this is not very efficient
- with two corner 3-cycles (Heise style), but this may have parity since edges are not solved yet (could someone please confirm this parity? does it require something like an N-perm in some cases as I suspect?)
Well for Ortega, you make a face, then do OLL, then do PBL, but you're asking for a method that you make two opposite faces simultaneously?Is there a 2x2 method in which you solve a face while doing OLL, and than do PBL? If so please tell me. Thank you
These suggestions are vaguely similar to what I proposed a long time ago for Roux solvers to solve the FR pair with the edge flipped then use Waterman Set 3 to finish L6E which will flip the edge during L6E.How about a NS 2.0 Alg set with one corner in the bottom twisted? Kind of like 2x2’s TCLL set.
Yay!!Well for Ortega, you make a face, then do OLL, then do PBL, but you're asking for a method that you make two opposite faces simultaneously?
Sorry to say, but nothing like that exists. The only closest thing that kind of? does that is Guimond.
In Guimond if you predict your seperation then you can get two opposite faces in ~7 moves, one-looked in inspection, and then you end your solve with PBL. Although this probably isn't exactly what you're thinking.
Here's some examples of doing both faces at once then ending with PBL-
Scramble: F U R' F2 U R' F' R' U2
R' U' R U2 R' U2 R2 // Both Faces
D' R2 U' B2 U2 R2 U' R2 U2 // PBL
Scramble: F' U' R' F R' U R U' R
U R' U R' // Both Faces
D' L D' L F2 L' D L' // PBL
Is this the general idea you have? I'm still not quite sure.
Whoa there, not so fast. How are you getting to the oriented corners stage and solve the first face? Both of those things together are pretty much impossible to do intuitively. If you’re going to post something to the thread, you should at least do a few example solves for yourself to make sure it works, provide in depth details for how to solve with the method on your post, and probably include an example solve or two.Yay!!
I just wanted to make sure this method was new before claiming it as my own. I will call it KFF, FF being first face. In it you simultaneously orient the corners and solve the first face, than you do PBL. BTW, that was what I meant.
It’s certainly an interesting idea, but it’s really just Ortega with two intuitive faces, something that would at least be hard for me to inspect in 15 seconds. I like that there is a skipped step, but it doesn’t seem as efficient as CLL+ or HD-G (in the 12-15 move range) so if you were trying to go for world class times with this method I’m not sure it’d work.Example Solves For KFF
Scramble: U’ R F U’ F2 R’ U F’
KFF: x’ z’ R U R2 U’ R2 U2 R2 U’ R2 U’ R2 U2 R
PBL: U R2 U’ B2 U2 R2 U R2 U2
Scramble: R F2 R’ F’ R’ U R2 F2 R’ U’
KFF: R’ U’ R2 U R’ U’ R’ F R F’
PBL: D’ R’ U R’ F’ R U R’ U’ R’ F R2 U’ R’ U’ R2
The thing with ZBRoux is that by all accounts it is equal to Roux, just with so much more effort. You need to learn 493 algs and learn ZBLL recog and from multiple angles. Even when that is mastered, someone doing Roux could optimise in so many other ways.The Gan 356i smart cube has great potential in rapidly examining move counts in speed solves vs. slower solves, but at the moment the device is hindered by very poor software that can't detect or calculate M/M2 moves correctly. Once they fix the software it will be an awesome tool in the arsenal for new method development. Reconstructing solves manually is very time consuming, and how many times have we asked such questions as what has lower moves, Roux or ZBRoux? If top cubers had 356i cubes with proper software, the questions would already be answered.
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