CraZZ CFOP
Regular
How would you orient the edges quickly in step 2?
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Here is an example solve https://alg.cubing.net/?setup=U_R_F...-_U-_R-_F-_R2 U_M2_U_M2__U_M-_U2_M2_U2_M-_U-How would you orient the edges quickly in step 2?
Step 4: WCLL(Winter CLL)
Here you do winter variation on the last slot WHILE also permuting the corners at the same time. Currently algs are not generated for this.
whyI purposely didnt put it in that thread
Right, I keep forgetting about that
I've not tried B-CELL (or that much M-CELL for that matter) recently but I was able to get about 13-14ish at one point or another. I also have a few sub-15s on cam too.Right, I keep forgetting about thatwhat times are you able to achieve using the T-CELL variant?
A way to do 1llsll for ZZ/Petrus/any method that has eo solved. This is just a concept, but it's almost certainly less algs than 1lll. It should be high 2000, instead of ~3900 for 1lll. Normal F2L, then in right block you solve the FR square. You then conjugate with an orientated corner, just like in 42. Then you recognise the corner case like in 42, and the ep case that goes with it, do an alg, undo the conjugation, AUF then solved. Even though the recog is certainly worse than 1lll, you have 1000 less algs to learn and therefore more time to perfect it. This is only a concept though, but is definitely a good answer to 1lll with CFOP. Doing it should achieve sub 45 movecount a if done right. 20 for eoline and left block, then 7 for the sqaure. You now have 18 moves to conjugate, alg, undo conjugate and auf, with cancellations if you're good. I know this might never be used, but it's a possibility for anyone willing to take it on.
I believe you've just recreated CTLSA way to do 1llsll for ZZ/Petrus/any method that has eo solved. This is just a concept, but it's almost certainly less algs than 1lll. It should be high 2000, instead of ~3900 for 1lll. Normal F2L, then in right block you solve the FR square. You then conjugate with an orientated corner, just like in 42. Then you recognise the corner case like in 42, and the ep case that goes with it, do an alg, undo the conjugation, AUF then solved. Even though the recog is certainly worse than 1lll, you have 1000 less algs to learn and therefore more time to perfect it. This is only a concept though, but is definitely a good answer to 1lll with CFOP. Doing it should achieve sub 45 movecount a if done right. 20 for eoline and left block, then 7 for the sqaure. You now have 18 moves to conjugate, alg, undo conjugate and auf, with cancellations if you're good. I know this might never be used, but it's a possibility for anyone willing to take it on.
I was going to mention you'd need twice the algs for L5E (for either FL slot or BR slot) but I thought about it more and realised I was wrong, because you can just do EO in the FR slot orientation.Alright so I have been thinking of an intermediate LS+LL method that solves the last 10 pieces of your solve in 4 steps: CO, CP, EO, EP.
I will call this ILSLL (Isom Last Slot and Last Layer). I have done some exploring and I believe that this is the best order of steps for a 4 step method. For example, EO-CO-CP-EP or ELS-CO-CP-EPLL is definitely not as good.
There are 44 algorithms, 29 excluding EO. EO is by far the shortest step, because some are just 3 move inserts.
Anyway, why is this better than the normal way? Well, compared to solving F2L + 2-look OLL + PLL, it has less algorithms and fewer moves.
I want to make an intermediate method that doesn't have a crazy number of cases like VLS, ZBLL, MGLS, etc.
Also, EP algs are totally 2-gen so they are pretty ok algs. Most CO's are 2-gen aswell.
Here is the sheet I've been working on with all of the algorithms: https://thisIsTheLinkToTheSheet.com (lelz)
These algorithms are not the best they can be yet so I will keep imrpoving them! (sidenote: ergonomics > movecount)
I have looked at the wiki and forums and made sure nothing like this has been posted, although this is kind of a little like MGLS.
Idk what else to say honestly so here's some examples I guess:
LS+LL scr: U2 B L U L' D2 B' U B2 R2 B' U2 F D2 B' L2 F'
U R U' R2 F R F' // CO (Blob)
l' U R' D2 R U' R' D2 R2 x' // CP (Normal Adj.)
U M' U M U2 M' U M // EO (2 Adj. Flip)
U2 R' U' R' U' R' U R U R U2 // EP (Adj. Parity #1)
LS+LL scr: U F2 D U2 R2 D' F2 R2 B U B' U2 F2 U R2
U R U' R' // CO (Gun)
R U' R' U2 F R' F2 r U' r' F2 R // CP (Bar Left)
U r R U R' U' M U R U' R2 // EO (1 slot + 1 top)
U2 R U R' U2 R U R' U' R' U' R2 U' R2 U2 R // EP (Wd Perm)
If there is something obviously horrible about this then tell me below!
Roux | ZZ |
First Block | Left Block |
Second Block | Right Block |
CMLL + L6E | EOline + ZBLL |