u Cube
Member
New 3x3 Method: SpeedSliver
Hello everyone! Recently I developed a new speedsolving method that I think may have some potential.
Step 1: FS(First Sliver)
This step is like roux first block
Step 2: SS(Second Sliver)
This is a bit different, here you solve the df and db edges while orienting all of the edges
Step 3: TS(Third Sliver)
Here you solve a 1x2x2 sliver unlike the other 1x3x3 slivers
Step 4: WVCP(Winter Variation Corner Permutation)
Here you do winter variation on the last slot WHILE also permuting the corners at the same time. Currently algs are not generated for this.
Step 5: EPLL
Pretty self explanatory
Please leave thoughts below
Walkthrough solve: https://alg.cubing.net/?setup=U_R_F2_L_B_F_D-_B-_R2_U_L_B_D2_R2_L_&alg=x-_D-_U-_R2_U-_M_r-_F_r2_U_M2_U2_r_B- M_U_M2_R_U-_r_R2_U-_r-_U-_M2_U_M_U2_M-_U_M R2_U-_R2_U-_R2_ U-__R-_U-_R_U-_R-_U-_R_U-_R2-_U2_R_U2_R-_F_R_U_R-_U-_R-_F-_R2 U_M2_U_M2__U_M-_U2_M2_U2_M-_U-
Hello everyone! Recently I developed a new speedsolving method that I think may have some potential.
Step 1: FS(First Sliver)
This step is like roux first block
Step 2: SS(Second Sliver)
This is a bit different, here you solve the df and db edges while orienting all of the edges
Step 3: TS(Third Sliver)
Here you solve a 1x2x2 sliver unlike the other 1x3x3 slivers
Step 4: WVCP(Winter Variation Corner Permutation)
Here you do winter variation on the last slot WHILE also permuting the corners at the same time. Currently algs are not generated for this.
Step 5: EPLL
Pretty self explanatory
Please leave thoughts below
Walkthrough solve: https://alg.cubing.net/?setup=U_R_F2_L_B_F_D-_B-_R2_U_L_B_D2_R2_L_&alg=x-_D-_U-_R2_U-_M_r-_F_r2_U_M2_U2_r_B- M_U_M2_R_U-_r_R2_U-_r-_U-_M2_U_M_U2_M-_U_M R2_U-_R2_U-_R2_ U-__R-_U-_R_U-_R-_U-_R_U-_R2-_U2_R_U2_R-_F_R_U_R-_U-_R-_F-_R2 U_M2_U_M2__U_M-_U2_M2_U2_M-_U-
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