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Yes! this is just what I'm looking for, but when I open the WVCP page there isn't any pictures of the cases.
When making a new method, how do you find all the possible cases?
Like if i wanted to find all the PLL cases, how would i do that?
Howdy @Quinson, I'm the creator of Ribbon. I still believe TOLS + TTLL is the best approach for LSLL. For a three look approach, I think the best thing to do is ELS, TOLS with edges oriented, and TTLL. Also, unfortunately, inserting edge + full orientation is approximately 1300 algs, which doesn't seem practical when you consider how little effort it takes to insert the edge early in the solve.
This sounds like a bad version of SSC.1. EO
2. Corner Orientation( without affecting edges) 2 look(top bottom)
3. Orient everything else( opposite colours) 1 look
4.Permute everything 4 look
You can basically spam TPS
new ll method OLLPP
1) solve oll while phasing both edges and corners using 1/509 algs (phasing corners is forcing a solved or diagonal corner permutation).
2) then solve the rest using 1/5 algs. this includes a 1/8 skip chance and a 1/8 H-perm.
i believe that a good alg set is one that covers as many good algs as possible, while minimizing the amount of bad algorithms. the fact that the algs for this method is determined by all aspects of last layer makes it so that less of the faster algorithms are missed. to prevent longer algorithms, the phasing makes more than one algorithm actually work for each case, so a solved cp, and a diagonal cp, will be the same. the phasing is also used to minimize the amount of time to recognize the case (im still not sure about cp phasing recognition), as well as makes sure the alg count doesn't get to high.It doesn't seem horrible, but tell me/try to sell it to me
why should I choose these 514 Algorithms instead of ZBLL's 493 Algorithms or OLLCP's 334 for that matter? What new feature does it give me?
the 1/12 is not a pll skip, it is called an epll skip, but i wanted to check other ways to solve ll before really learning algs.I think that ollcp gives the same benefit for less algs, and as you like the skip stuff, every 1 in 12 solves are a pll skip. It depends on the recognition, but I don't see why it should be any better. Nice idea though.
Meh. You know what I meant. And I think that you should gen some algs just to see. Also, what about solving two adjacent corners? You can’t get diag swaps then, and the chances of better plls is increased. So Aa and Ab, F, H, T, Z. The only bad one in that set is F. Compare to diag phasing, E, H, Na and Nb, Z. There is a much higher chance of a bad pll. Correct me if I’m wrong though.the 1/12 is not a pll skip, it is called an epll skip
solving adgacent corners will get the algorithm count to above 1000, if you dont look at the other corners.Meh. You know what I meant. And I think that you should gen some algs just to see. Also, what about solving two adjacent corners? You can’t get diag swaps then, and the chances of better plls is increased. So Aa and Ab, F, H, T, Z. The only bad one in that set is F. Compare to diag phasing, E, H, Na and Nb, Z. There is a much higher chance of a bad pll. Correct me if I’m wrong though.
I randomly created this "method" when I was high on multiple medicine when I had the flu. I just thought of it and tried it out.