Arc
Member
zz too many regrips for f2l
ZZ f2l regrips aren’t a massive issue for me. I regrip barely more than a cfoper, and I don’t rotate.
My 2 cents here.
Try doing linear blocks. Plan all the way through EOLine + DL in inspection and then track one of the two LB pairs and then build it (which is like 7/8 times pure RU, 1/8 maybe one L), insert it and open slot (make sure you don't hide pieces to the other pair though). Finish up your second pair (always pure RU) and insert it with a single L. Continue as if you had just done the rotation after Petrus EO.
If there's something really super duper easy for RB, I'll just build RB first (which is a lot more L than building LB first unfortunately but it's still not switchy which is where the regrips are from) and then do a z. I'm y2 z neutral (in general, for ZZ I only solve red top/white front) so it's not weird for me at all. Might be weird if you're not z neutral at all.
A common misconception is that it's less efficient to do this. Well there is some truth to that. What is not true is that it is inherently less efficient to do one block at a time. However you are much more restricted on which pairs you build, meaning you have fewer options and are less likely to have an easier case available. That is where efficiency drops a little. But in reality, are you really looking at all 8 possible pairs after EOLine to find the most efficient? Nah you just go with the first you see, otherwise you end up with huge pauses.