Hey guys. Sorry I haven't been participating in all of the revamped revolutionary method talking stuff, but here are my opinions on the matter. This thread is the wall we throw things at and see what sticks, so in here, there are no bad ideas. Please, chuck bad things at it. It's fun to throw things like lightbulbs at walls, even though they won't stick. It's fun to watch them explode. This is not, however, the place you will want to fully develop a method. As far as CP first methods go, I think the best you can do is start with a 1x1x3 and go into either a Roux (CPRoux) or ZZ (Briggs/2GR) finish. I think that Briggs, in the form of CP1x1x3-CPFB-EOStripe, fixes the inspection-heavy problems of 2GR. I've never been particularly good with inspection, so this is my belief. Please, feel free to prove me wrong. Otherwise, CP-first is really just not practical. As far as EO first goes, ZZ is kind of the best option, as usually you can't get more efficient than block building, which is the core concept of ZZF2L. LXE (last [unspecified number] edges) methods are promising. With Roux, L6E is tried and true. L7E is kind of a work in progress, and so far, formats for such methods (e.g. 42 and WaterRoux) are FB-solve corners and 2 edges-L7E. in WaterRoux, the middle step is done by solving corners then 2 edges. In 42, you solve a 2x2x1 (2 edges and a corner) and a corner (basically, the oriented U-layer corner is solved, because it can be AUFed to its spot), then solve the remaining four corners. What I think is an interesting concept would be neutrality between these two steps (Originally, WaterRoux was 2x2x1-TCMLL, very similar to 42.). The most needed development is a good L7E method. What would be helpful is an optimal L7E movecount, so we know how to gauge our 17 move agerage with current methods. L8E, as in ECE and SSC, is pretty well developed. EO (in SSC this is done earlier), reduce to L6E, reduce to L4E ("4c state"), solve. Bope style is largely unexplored; I think the best thing might be to solve it LMCF style. I'm not sure where Waterman fits into the LXE scale. An idea I had recently with Waterman is to leave one first-layer edge out, and use the empty slot to help later on, when solving R-layer edges, then solve it. Waterman might deserve more attention than it gets; I'll look into it more. CF methods are technically L12E methods, and I think LMCF is the best way to do this. CFOP (or CFCE [or 3CFCE]) is basically the epitome of LBL. Maybe not. Columns is generally bad. Once again, maybe not. M-CELL is an interesting method, and I think we should look at more ways of solving this. Same goes for the Franciscoes, most notably Hexagonal (which I now noticed are M-CELL [mind blown {I'm using a lot of parentheses and brackets and junk}]). I can't think of other methods at the moment, so okay. Please, prove many of my points wrong. PLZ!!!111!11!!!!!!!!!WEag1DSgafjslidjf!!!!!111!!11!
Here are a couple of method ideas: SSC reduction to 2GLL
This is more of a bad explodey idea.
1) EOEdge
2) Orient D-corners on D-face, solve equator
3) Solve D corners and permute U-layer corners
4) Solve D-layer edges
5) 2GLL
Other style M-CELL/HF building
1) FB+UBL corner
2) Solve M-slice
3) z rotation; solve rest like normal