Okay, here are all my method ideas in my head right now for each puzzle:
2×2 method- VL5C (V, last 5 corners)
1. Solve a "V" (full layer minus one corner) on the d-layer
2. Put the last corner in and solve CLL in one algorithm (L5C)
~11-12 moves HTM
3×3 method- Waterman VH (VH are my initials, this method is a variant of waterman)
1. Solve a "hexagon" (full layer minus one edge and one corner) on the d-layer
2. Insert the last corner and solve CMLL at the same time (L5C)
3. Solve three edges on the u-layer in one algorithm (TEUL)
4. Rotate the cube so that the "m-ring", UL and UR edges are unsolved and solve the last six edges (L6E). Finally, permute the midges
~39-40 STM
3×3 OH method (the reason I developed a seperate method for OH is because 1. I had another idea for a method, and 2. This method uses mostly R and U moves as opposed to my waterman varient that uses lots of M moves, which can be difficult in OH)
1. Do a regular CFOP solve until 3 F2L pairs are solved and your last F2L slot is open. Stop here
2. Insert your last corner into the last slot and orient all the pieces
3. Solve the rest of the cube by using 1 of 72 ZZ-HW algorithm (for a more detailed explanation of the full method, read my post about two posts above this one)
~46-48 HTM
Pyraminx method- L5E (last 5 edges)
1. Solve the centers and one edge on the d-layer
2. Solve the rest of the pyraminx in one algorithm (does anybody know how many algs there would be for this step?)
~11-12 moves HTM
Skewb method- TCLL (twisty complete last layer)
1. Solve 3 corners around their center
2. If the last corner is twisted in its place, solve the rest of the skewb using one algorithm. If not, insert the corner normally and proceed normally with Sarah's advanced method.
This is not a standalone method, but a method just like 2×2 TCLL that saves 4-5 moves per solve when the corner is twisted in place.
Square-1 method- OBL (orient both layers)
I know this already sort of exists, but I don't think anybody's actually generated algs for every case yet. Anyway:
1. Cubeshape
2. Orient both layers using one algorithm, opposed to the normal 2-look CO&EO strategy (can anobody calculate how many OBL cases there would be?)
3. Finish off the solve normally
Megaminx method- LSELL (last slot edges last layer)
1. Solve everything normally up until you have one last open slot without a solved F2L pair
2. Insert your last corner into themslot and orient all the edges (LCEO)
3. Insert your last edge into the slot and permute the remaining edges (L6E)
4. You should be left with all edges completely solved now. Solve the corners now (COLL) (How many COLL algs would there be on a megaminx? Are they already generated?)
An alternitive to this if there are WAY too many (>200) cases for COLL:
Megaminx alternate method- LSCLL (last slot corners last layer)
1. Insert the last corner and orient all the last layer corners (basically just WV on megaminx without the edge attached to your last corner)
2. Insert the last edge and solve corner permutation (LECP)
3. Finish off the solve with an ELL (only 40 algs)
Both these methods cut off ~15 moves from your last slot+last layer
Okay, so those are all of my ideas. Keep in mind these are all just ideas and I haven't generated algs or anything for any of these methods. How many of these seem like good methods that might work? What do you think is best idea here? Which could use the most revision/which one seems the least likely to work? Feedback would be greatly appreciated
