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Isn't that just CMLL? Or do you mean something that would preserve orientation but ignore permutation?

I mean something in between COLL and Waterman CLL; we preserve the first layer and the FL and BL edges, as well as edge orientation for the remaining six edges. For example, something like r U2 F R2 F' U2 r', which is three moves shorter than the optimal COLL alg for the same case (F U' R' U R U F' R' U2 R).
 
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I reconstructed the 28-move LMCF speed solve from a few weeks ago:

Scramble: F2 L2 B2 U2 R' B2 L' U2 R2 F2 D2 B' L2 D R' U F' L2 B' D2 U2
z2 U R2 U l U' R' // green face and CLL skip
U M U2 M' // solve blue-red edge on U face
z F U' M U M' F' // E2L triplet
L2 R2 M F U' M2 U F' // E2L triplet
U2 M U2 M' // permute midges
// Total 28 STM
 
Hi guys, I've been tinkering with a 4x4 method lately that I think is more efficient than K4 and comparable to Yau. Substeps are as follows (Haven't got a fancy name or anything, I've just been calling it CFCE):

1. Cross: Centers + cross dedges, identical to Yau
2. F3L. Two substeps:
2a. Using F2L techniques, solve the 1st layer + at least 1 E wing piece for each F3L slot
2b. Using K4 techniques, complete F3L.
3. CLL
4. ELL: Solve last 8 wing pieces, identical to K4

This must be more efficient than K4:
Cross will take slightly less moves than Layer;
During 2a, each "F2L pair" takes moves less than or equal to moves needed to insert a wing during K4 F2L; and
2b, CLL, ELL are same as in K4.

Efficiency is comparable to Yau:
CFCE contains: cross, 3x3 style F2L, half of K4 F3L, K4 LL
Yau contains: cross, 3-2-3, 3x3 style F2L, CFOP LL, 1/2 parities
Since both contain cross and 3x3 style F2L, we only need to compare movecounts of (half k4 F2L + k4 LL) vs (3-2-3 + CFOP LL + 1/2 parities).

CFCE: 4 wing pieces * 8 moves per wing + 9 moves CLL + 3 ELL comms * ~10 moves per comm = 71 moves
Yau: ~33 moves 3-2-3 (from some counting on cubesolv.es) + 10 OLL + 13 PLL + 1/2 * (7 PLL parity + 17 OLL parity) = 68 moves

On paper, F3L lookahead is much easier than 3-2-3 lookahead (in F3L, you're looking for any E wing, just like in F2L, while in 3-2-3 you look for specific wing pieces based on whatever's currently in the E slice). I think this more than compensates for the small increase in movecount, especially if there exist ways to bring down F3L movecount further with special tricks.
 
What if we were to get rid of the front cross edge and do the same thing but finish with Lewis style commutators rather than ELL? In my experience the Lewis method is significantly easier to use than K4 or this variant.
 
You have to make sure no E wings end up in that space, but I'm not sure leaving that space open for commutators makes the method any more efficient.

What makes K4/this variant more difficult for you than Lewis? I find them to be about the same, with lookahead being slightly worse in during the Roux-blocks for Lewis
 
I just generated all the algs for COLLDS (COLL + FD and BD are swapped). I can share them if there's any interest. Here's an example solve:

F R2 F' R2 F' L2 R2 F R2 B U2 L' D' B F' D L' D L2 U

x2 U' R' F' L D U L2 // cross with FD and BD swapped
U L U' L2 U L // First pair
U' R U' R' U' L U L' // Second pair
U R U R' // Third pair
d' R U R' d' F U' R U' R' F' // Fourth pair + EOLL
U r' M U2 r2 R' U' L' U R' U' L U' R // COLLDS
U M2 U M U2 M' U M2 U' // EPLL

So basically just standard VH but you can afford to leave two edge pieces of the cross swapped, which means better lookahead for F2L and an easier/more efficient cross. If anyone wants these algs just say so and I'd be happy to share them.
 
You have to make sure no E wings end up in that space, but I'm not sure leaving that space open for commutators makes the method any more efficient.

What makes K4/this variant more difficult for you than Lewis? I find them to be about the same, with lookahead being slightly worse in during the Roux-blocks for Lewis
You can leave E wings in the open slot, just use r and l slices to pair with the corner or to remove from the space.

The F3L is fine and so is the Yau cross+centers. I actually feel the same way about the Roux blocks, so keep the Yau+F3L. What I have a problem with is ELL. I have never found K4 LL to be particularly great and I think that the approach to it in Lewis is much better.
 
You can leave E wings in the open slot, just use r and l slices to pair with the corner or to remove from the space.

This becomes awkward unless you plan on using a rotationless method--but this is difficult to do when your'e solving pairs F2L-style. (imagine things like S U S' to pair edges with corners)

The F3L is fine and so is the Yau cross+centers. I actually feel the same way about the Roux blocks, so keep the Yau+F3L. What I have a problem with is ELL. I have never found K4 LL to be particularly great and I think that the approach to it in Lewis is much better.

What do you have against K4 LL? It's efficient and has been shown to be quite fast.
 
What do you have against K4 LL? It's efficient and has been shown to be quite fast.
I always found it difficult to perform but it's probably due to my lack of experience. I never find it easy to recognize the steps or know what commutator to do quickly enough to get good times. Ergonomics are also pretty weird but then again most DS methods have that problem.
 
What do you mean by "into random slots"?
The FR pair doesn't have to go to the FR slot. You can solve any pair to any slot, it doesn't matter. The goal is simply to solve two pairs at once, but I'm thinking that could possibly have a huge number of cases, but if not I may have an idea that revolves around this.
 
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