CodingCuber
Veteran
Tbh the method would have to be completely changed into a different method for speedsolving. There are too many rotations and a high movecount.How do i make it speedsolvable
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Tbh the method would have to be completely changed into a different method for speedsolving. There are too many rotations and a high movecount.How do i make it speedsolvable
When you make a method for speedsolving, you need to do quite a bit of work. CFOP for instance took months worth of time, and development by many people across years to make it what it is; it’s not something one can beat overnight.How do i make it speedsolvable
Here is some advice:How do i make it speedsolvable
First of all, why would you do CO and CP separately? Doing that in one alg total would be faster.How about 3 Cross edge pieces, f2l, co, cp, l8e
Thats not the sameFirst of all, why would you do CO and CP separately? Doing that in one alg total would be faster.
Secondly, that already exists: https://www.speedsolving.com/wiki/index.php/PCMS
From the wiki page:Thats not the same
Ah, you edited the post after I first replied.Mine is not the same I do co and cp if I did co cp together that just be roux with an extra cross edge
worse Freefop.Or u could do
Solve LEFT BLOCK
Then a 2x2x2 in RIGHTBACK and then expand to a 2x2x3
Solving f2l then do whatever LL
If it is fast, it is good.How is it bad I dont get how yo make a good or bad method how do u tell
It has to be fast, and there should be reasons for people to want to use that method over other, more popular methods.Anything else cause zb is fast but way too many algs
Actually it even already exists as a method separate from FreeFOP.Or u could do
Solve LEFT BLOCK
Then a 2x2x2 in RIGHTBACK and then expand to a 2x2x3
Solving f2l then do whatever LL
Yes, sometimes (99% of the time) you need to just give up.Or you could just not invent a method.....
99% of methods in this thread get ripped up since they can’t compare to normal methods.