So, this is a proposal for a new variant/hybrid of Roux. It is a mix of the SOAP method for 2x2 (
https://www.cubestuff.cf/?soap) and Roux.
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Overview/steps:
Step 1: FB + E-slice
1(a) = > This is the same step as in Roux. Blockbuild a 1x2x3 block on the F face.
1(b) = > Finish the E-slice, placing FR and BR edges in their respective spots.
Step 2: SOAP
2(a) = > Pair two D face corners (white corners) and place them in the FRU and BRU or FRD and BRD positions. These corners do no need to be oriented or permuted correctly relative to the FR and BR edges.
2(b) = > Perform SOAP style corners. First orient all 6 remaining corners and then permute them. This step would require that first block and E-slice edges are preserved.
Step 3: EO + FD edge
3(a) = > Perform EO regularly as in Roux.
3(b) = > Place FD edge finishing the second block.
Step 4: L6EP
= > Perform Last 6 edges as in normal Roux.
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Pros:
(1) = > Step 1 can be planned out in inspection. This would most likely be easier than planning first block and 1x2x2 square in normal Roux.
(2) = > The orientation step of the SOAP Method is mostly 2-Gen which would make them finger-trickable. If the white corners are placed in the FRD and BRD positions (the separation step in SOAP) the orientation step could be done without looking at the D-face corners (unless you skip the separation step all together).
(3) = > The orientation algorithms can be done such that no corners on the D-face are dis-permuted meaning that if you predict/track how U-layer corners are permuted (during the orientation step) this step can be done in one look instead of two.
(4) = > Based on how the second block is solved it may be easier to preform NMLL (yellow corners/FD edge instead of white)
(4) = > The EO and FD placement can be done simultaneously.
(5) = > After performing EO and FD placement you can perform a Rw2 and see all M-slice edges leaving no blindspots.
(6) = > Because you solve 6 corners simultaneously as well as performing EO and FD placement at the same time, this method should be at least as, if not more, efficient than Roux.
(7) = > There aren't that many algs to learn, 56 I think.
(8) = > I'm naming it SOUP (or SOUXP; SOAP+Roux).
Cons:
(1) = > I haven't generated any algs (as I don't really know how to; although I assume you should be able to modify the existing ones with wide moves). Given that you need to preserve the first block and E-slice they may be less efficient (although hopefully the 2-gen will make up for that).
(2) = > SOAP as a 2x2 method hasn't proven to be viable (yet) and incorporating it may not be all that useful/fast.
(3) = > SOAP corners may have difficult look-ahead and may need to be two looked.
(4) = > Step (2) and Step (3) may prove to be more difficult than they're worth (Ya'll can decide that for yourselves).
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Being a Roux solver myself, I'm actually pretty excited for this method and am hopeful that it could be viable.
If anyone is interested in this method and wants to help generate algs that would be amazing ! Comments/thoughts and critiques are alway welcome.
Below is my original proposal for a SOAP-PCSM variant (my inspiration for SOUP), if anyone is interested.