^ I agree with this. I say OP for Old Pochmann and 3OP for 3 Orient-Permute. Using OP for 3OP is a bit confusing. What else would be the abbreviation for Old Pochmann? :]
 
I'm getting used to BH corners (the thing slowing me down the most is my memo, because I never used letters for corners (i did orient, permute, with numbers 1-8). I had to label every sticker, and most of the time I'm going through my abc's while solving.

anyway, right now I'm just doing some corners only solves with bh, while looking. Then I start solving 1 or 2 cycles bld (again, it's pretty slow because of the new letters), and then 3. Is this a good way to practice? Is there anything else I can do, besides come across random cases?

Also, I noticed some of my corners end up twisted after I execute. This is because I don't know which way to insert a corner during a commutator, because the first piece is being inserted into the buffer zone, and I don't know which way to put it in, because the stickers don't match. When I'm blindfolded, I have to trace the sticker into it's place with my finger, to figure out which way to put it in.

ex.
Set up: D (R U R') D' (R U R') Pretend the buffer is URF

When I'm blindfolded, I can't tell if I should do R U R', or F' U' F.

It takes me a long to time to imagine the stickers moving while I'm blindfolded, and I just want to know if there's some way to learn this.
Remember: I am only memorizing (speffz) L to H (or C - L- H ). This is an easy case, but for A9's and other cases with cube rotations, I get confused.
 
How many algs people usually use for corners / edges ( BH method)? Which algs for corners you often do?
 
I want to ask how many algs people often use for corners and edges? We can't learn all of them:)
And show me algs you are using^^.
 
I want to ask how many algs people often use for corners and edges? We can't learn all of them:)
And show me algs you are using^^.
There are a total of 818 algorithms in BH edges and corners.
However most people just learn the different types of commutators and figure out how to solve the case on the spot..
Cases that are hard to work out, such as cases where you have to find a cancellation (e.g A9s)are often learned algorithmically

Here is a good tutorial.
 
You don't need a wiki to know why Classic Pochmann and Old Pochmann are different.

What's the difference?

Yeah I'm with Amos on this one - I always thought Classic Pochmann and Old Pochmann were two different names for exactly the same method (T-perm/J-perm with setups; fixed, direct, 2-cycle).
 
I dont agree with the a9s part, find the way to cancell a move, there are 3 types of a9s looking at the structure, if i remember
 
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