What should I do? Learn all the BH algorithms or something like that? If so, where can I find them?
I wouldn't recommend to just learn them by algorithms, although this is possible. There are only a limited number of case types - Blah has a list of them on the forum here.
I would recommend to do sighted solves on corners for a while, and stop and really think about how to do each cycle. Try to solve each case in as few moves as possible. The main thing that people do at first is they use tons of 10 move algs (1 move setup, 8 move commutator, 1 move set-down). Only about 8% of the corner cases are of this type, so they're fairly uncommon. The most common types are 8 move commutators requiring no setup turns (52% of all cases) and 9 move commutators where the setup cancels with the 8 move commutator either at the beginning or the end (33% of all cases).
Try figuring out all the harder cases on your own first, but Daniel and I listed out one commutator for each case
here. You have to do a little work on your own to read that list, Daniel and I are not going to do all the work
for everyone. If you don't like an alg listed for a particular case, then come up with a different one that you do like. Daniel and I do this frequently, and we don't just stick with the algs on that list. Also, cube rotations are not written but of course implied in that alg set. If an alg is awkward to execute, just rotate the cube so that it is no longer awkward. Again, we're not going to do all the work for everyone by writing all the cube rotations in.
If you have any questions about a particular case just post it in this thread. You'll usually get tons of variations of how to solve your cycle, and you can pick the one you like best.
Happy cubing!
