Don't ever pay attention to the buffer piece itself. Don't even think about the buffer piece. The idea is that you solve the other 11 edges, and then you get the buffer piece for free. Put absolutely no thought whatsoever into what happens to the buffer piece, period. Just solve the other 11 edges by breaking into a new cycle if necessary.

It's like that bad non-cuber comment where they say:
"I once solved 5 sides, but couldn't get the 6th side"

If you solve the other 11 edges, you have to have also solved the buffer. But the best part is you got it for free, without any effort.

for fixing twisted corners, is it better to do it at the end or beginning of the solve?
 
for fixing twisted corners, is it better to do it at the end or beginning of the solve?

In my opinion it depends on your memo order. I memorize corners first via images, and so I memorize the twists of the corners using images as well, and this places them at the end of my locations. I will therefore flip corners last, after solving their permutations.

For edges I memorize them using single syllable words and I memorize any flipped edges visually. Since I am memorizing them in a far less secure way I always flip edges at the beginning, before fixing their permutations.

What order do you memorize and solve in, and what memory methods do you use if any?
 
I'm currently solving with BH for corners and M2 for edges. I'm really slow building the commutators for the corners, it takes me about 5-6 sec to build each one, and another 2-4 to execute it. Also I feel that M2 is slow, and since I don't use R2 I sometimes get a parity with takes me a while to solve. Can't get past the 2 min barrier in average.

What should I do? Learn all the BH algorithms or something like that? If so, where can I find them? And should I change to Turbo or stick with M2? Maybe even do edges with commutators?
 
I'm currently solving with BH for corners and M2 for edges. I'm really slow building the commutators for the corners, it takes me about 5-6 sec to build each one, and another 2-4 to execute it. Also I feel that M2 is slow, and since I don't use R2 I sometimes get a parity with takes me a while to solve. Can't get past the 2 min barrier in average.

What should I do? Learn all the BH algorithms or something like that? If so, where can I find them? And should I change to Turbo or stick with M2? Maybe even do edges with commutators?
If you don't do it already, M2 can easily be sped up if you learn the 3 cycles which involve the M slice.
Don't be concerned about the corner comms though, they start off slow. If you are having difficulty with a particular case, just solve it with y-perms.
 
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I wouldn't advise you to do Y perms to solve hard cases. If you're really serious about using BH for corners..just make sure you can solve all corner cases even if it takes you ages to do it. Eventually you'll be fast with it, it just takes a loooooot of practice. Just don't let the slowness bother you for now
 
I wouldn't advise you to do Y perms to solve hard cases. If you're really serious about using BH for corners..just make sure you can solve all corner cases even if it takes you ages to do it. Eventually you'll be fast with it, it just takes a loooooot of practice. Just don't let the slowness bother you for now

last time u were sup-2 with comms, weren't you? lol now sub-50....
 
What should I do? Learn all the BH algorithms or something like that? If so, where can I find them?

I wouldn't recommend to just learn them by algorithms, although this is possible. There are only a limited number of case types - Blah has a list of them on the forum here.

I would recommend to do sighted solves on corners for a while, and stop and really think about how to do each cycle. Try to solve each case in as few moves as possible. The main thing that people do at first is they use tons of 10 move algs (1 move setup, 8 move commutator, 1 move set-down). Only about 8% of the corner cases are of this type, so they're fairly uncommon. The most common types are 8 move commutators requiring no setup turns (52% of all cases) and 9 move commutators where the setup cancels with the 8 move commutator either at the beginning or the end (33% of all cases).

Try figuring out all the harder cases on your own first, but Daniel and I listed out one commutator for each case here. You have to do a little work on your own to read that list, Daniel and I are not going to do all the work for everyone. If you don't like an alg listed for a particular case, then come up with a different one that you do like. Daniel and I do this frequently, and we don't just stick with the algs on that list. Also, cube rotations are not written but of course implied in that alg set. If an alg is awkward to execute, just rotate the cube so that it is no longer awkward. Again, we're not going to do all the work for everyone by writing all the cube rotations in.

If you have any questions about a particular case just post it in this thread. You'll usually get tons of variations of how to solve your cycle, and you can pick the one you like best.

Happy cubing! :)
 
Thanks for all the responses =]

I'm going to keep trying on those hard cases, as you've advise me to. I've been doing so for quite some time, and I'm actually bored of it, that's why I asked you for some tips. But, if there isn't any other way, then I'll just focus.

BTW, I found this somewhere around the forum a long time ago. Where did this came from and what was/is it for?
http://www.mediafire.com/?j4uxmq9an9nhs95
 
That's something Chester (blah) came up with. He wanted ot make learning BH easy and he only gave the minimum algs needed.

I personally didn't like that document :p.

Me neither =/

A long time ago? o_O

Couldn't remember where or when I found that, so in my memory it seemed like a really long time ago. It has survived 2 system format, that's been vintage in my computer.
 
@RTh: What are some specific cycles that are giving you trouble?

I think it's just the color scheme used and the fact that all of them are the same case with a given rotation. Couldn't make any sense out of it at first. I'm handling it better now.

Thanks for the help anyway.

Also, I'm going to change to using commutators for edges, I find the idea very interesting (although a bit boring to practice, but I think once I start getting better times I'll enjoy it very much). Where should I start? I could look for something over the forum, but I trust much more your advise than my skills in searching.
 
Also, I'm going to change to using commutators for edges, I find the idea very interesting (although a bit boring to practice, but I think once I start getting better times I'll enjoy it very much). Where should I start? I could look for something over the forum, but I trust much more your advise than my skills in searching.

If you want to start with BH edges, I wrote an explanation about how to start with them.
 
My corner memo is trash right now. My memo comes out to something like "D V S M I L P K R"

That is extremely hard to memo just saying hte letters. I often have to re memo just to make sure it sticks.

I want to make use of audio, but how? Unless corners are not many letters I find it extremely hard to memo.

It should not interfere with my multiple sentences edge memo (ugh haven't decided whether I should switch to one long sentence, depending on the answer and if the corner memo would "interfere", I'll think of switching).

Many sentences...I could get that confused with corner memo easily if I made words out of corners...perhaps a single sentence is best....

I shall decide on your answers.
 
My corner memo is trash right now. My memo comes out to something like "D V S M I L P K R"

That is extremely hard to memo just saying hte letters. I often have to re memo just to make sure it sticks.

I want to make use of audio, but how? Unless corners are not many letters I find it extremely hard to memo.

It should not interfere with my multiple sentences edge memo (ugh haven't decided whether I should switch to one long sentence, depending on the answer and if the corner memo would "interfere", I'll think of switching).

Many sentences...I could get that confused with corner memo easily if I made words out of corners...perhaps a single sentence is best....

I shall decide on your answers.

I use the same method for edge memo using just pure letters. You could try adding vowels to your memo to make the letters sound smoother. That didnt work for me so I still use pure letters. :)
EDIT: DVSMILPKR goes to DAVSMILPKOR
 
My corner memo is trash right now. My memo comes out to something like "D V S M I L P K R"

Since I have prepared images, it doesn't make sense for me, but if I were you, I'd probably do this one by saying "devsmilepucker" over and over again. I'd try to make the vowels that actually count be long vowels (so long I in "smile"; the E doesn't count because it's not pronounced), and the other vowels that just make it work are pronounced as schwas. So you can't forget. Something as short as "devsmilepucker" would definitely fit in audio loop memory, so you wouldn't even have to practice to be able to hold it safely - it's built in that you will remember it.
 
My corner memo is trash right now. My memo comes out to something like "D V S M I L P K R"
You could use vowels as fillers to make monosyllable sounds/words, I remember mentioning this and I forgot what you said in response.

I would say this memo as DaVe SuM IL PacK R.

If this is messing with your sentence edge memo, maybe you could go back to experimenting with images for either the corners or edges.

Try throwing in some visual too.
 
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