For UBR -> DBR -> UFL cycle I'd just do D' and do a per special to be honest, do you have a better example Chris? Look at this cycle URB LDF RUF
How would you go as to finding the alg for that case? I solve A9's via setup, 8 mover, undo setup. 10 movers. (I can't recognize A9 either for some reason...)
Hey Ryan,
Before I explain how to do UBR -> LDF -> RUF you first have to understand how the more "standard" rotation of this case works.
Let's first do UBR -> DBR -> UFL
You'll see in a moment that this is the exact same case that you just asked me about, only at a different angle.
First I would see that the pieces form a right triangle. One leg of the triangle is formed by the line from UBR to DBR. The other leg is from UBR to ULF. This leaves the hypotenuse to be from ULF to DBR, the polar diagonal through the cube.
Once I see a triangle that has the hypotenuse as the polar diagonal I care only about two things:
1) Find the AnI corners (the "column")
2) Move the
other corner so that it is still diagonally across from the column across a face
1) The AnI corners are UBR and DBR.
2) I have to move the other corner, ULF, such that it is still across from the column across a face. The move to do this is L. Now, instead of UFL being across from the URB piece across the diagonal on the U face, now the corner is at FLD and is across from the DBR corner (the "bottom" of the column) across the D face.
The rest of the commutator is a 9 mover.
UBR -> DBR -> FLD
Setup turn is U. This makes the cycle: UFR -> DBR -> FLD which is done via:
U L' U' R2 U L U' R2
Combine this with the setup move U, which will cause a 1 turn cancellation, and you get the 9 mover:
U2 L' U' R2 U L U' R2 U'
Now, combine this 9 mover with the initial L move setup to get the full 11 mover column alg which is:
L U2 L' U' R2 U L U' R2 U' L'
This alg is also
very finger trick friendly for me.
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Now onto your case: UBR -> LDF -> RFU
Find the triangle. Legs are from UBR to RFU and from RFU to LFD. Hypotenuse is from UBR to LFD. This is an awkward angle, so rotate the cube with x.
This makes the cycle: BRD -> LFU -> RBU
Or, if you prefer to viewpoint shift as I do rotate every sticker once clockwise to get:
DBR -> UFL -> UBR or UBR -> DBR -> UFL. Now it's the exact same cycle as above.
Trust me in that it sounds SO much harder than it is. Columns are so easy to recognize once you know to keep the column intact during the first setup turn. All you do is move the "other corner" either from the "top" of the column to the "bottom" or vice versa. In your example we had to move the other corner from the "top" of the column" to the "bottom" of the column with our setup turn L. As long as you're comfortable with that particular 9 mover case that follows, then the only real thought is either: A) The other corner is at the top of the column, ok move it to the bottom, or B) The other corner is at the bottom of the column, ok move it to the top.