newtonbase
Premium Member
Yeah, it will appear as something like this.
That's great. There's no way I'm getting more than one solve in the 12 minutes allowed. Thanks.
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Yeah, it will appear as something like this.
Yup. I think so.Nooby question: what exactly is RealManBLD? Is it when the scrambling is counted as part of the total time?
Hello, I am new on the forum, and beginner for BLD. I have not yet got a success. I use OP/OP.
For flipped edges, at the end of the solve, is it possible for me to just use the M2 edge-flipper, as it seems very fast?
No, it's illegal. Spend more time on memorisation and don't rush until you start to get faster.Unless I'm missing the rule is it legal to intentionally twist corners? I was working on blind yesterday and one of my solves could have been solved more easily by just twisting a couple corners.
Also, I fail every attempt. I think I'm too concerned with speed
The BU/UB edge doesn't follow this rule. Even if it's an even target and the slice is off by an M2, it stays in the same place, so if your target was BU then you'd still execute it as BU.During solving Edges
If the Target is Q or BU and it is an Even target so the M Slice is off by M2, This means that the target becomes K or FD. What should I do now?
I'm not too sure what you mean by this, but if you mean parity, then I think the normal alg is something like [D' L2 D: M2] after solving your edges (but before corners).Also if the Target keep on becoming A or UB like when A or UB and U or DF are swapped because i do Edges First. What should I do in such case?
1) If you have an odd number of targets for edges and corners, you'll need to do parity. I don't know what method Zane teaches or what order execution, but if he teaches corners first or OP edges then you need to do the parity alg between executing edges and corners. This is because your algs for corners affect the edges, and vice versa, so if you do an odd number of swaps then your corners/edges (whichever one you haven't solved yet) will be slightly different from how you memorised them. The parity alg puts them back how you memorised them.I just started blind solving and there are a few things that I still don't understand.
P.S. I used Zane's Tutorial
1) Parity. Why do you need it?
2) Having an edge (or a corner) in the right place but flipped/rotated. Zane's tutorial had one edge that was flipped and left it for the end of the solve, and then just flipped it and the buffer together. But what if you have more?
3) What are some pros/cons to doing edges first then corners and vica versa?
4) I had another question but I forgot it (LOL).