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Thanks a tonne. I will check it out ASAP. (Aren't Maskow's tutorials in Polish? And where did you find it?)

Maskow's TuRBo tutorial is here: https://www.youtube.com/watch?v=zLtp3co6uEc

How did I find it? I'm Maskow's biggest fan :P I watch his videos when I'm bored!

Yep, they are in Polish, and I don't speak that language :P But TuRBo is so easy to learn I didn't care.

Would I recommend Maskow's tutorial to English people? Nope :) But I learned TuRBo when I was home from school for a week when I was sick. I needed something to do!
 
Maskow's TuRBo tutorial is here: https://www.youtube.com/watch?v=zLtp3co6uEc

How did I find it? I'm Maskow's biggest fan :P I watch his videos when I'm bored!

Yep, they are in Polish, and I don't speak that language :P But TuRBo is so easy to learn I didn't care.

Would I recommend Maskow's tutorial to English people? Nope :) But I learned TuRBo when I was home from school for a week when I was sick. I needed something to do!

OK nice! Thanks so much. I'm a big fan of Maskow too (maybe not as much as you are) and I thought I might learn TuRBo too. Also, I read your post in guysensei1's blindfold video thread. I'll make the switch soon; I'm also working on 3-style corners - it's easier than I thought.
 
This question has probably been asked a million times before, but I cannot find the answer anywhere.

When solving edges with M2, what do you do when the edges FD and UB are both solved, but they are both flipped in their positions?

I used an online cube solver and got this result:

eaafddb52fd126ef94117e8b0dcee3dc.png


This is 19 moves long, and would be horrible to memorise. Is there a faster way?
 
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This question has probably been asked a million times before, but I cannot find the answer anywhere.

When solving edges with M2, what do you do when the edges FD and UB are both solved, but they are both flipped in their positions?



This is 19 moves long, and would be horrible to memorise. Is there a faster way?

Assuming DF is your buffer, do your algs for BU, and then UB. BU for me is (B' R B) (U R2 U') M2 (U R2 U') (B' R' B), and then UB, which is just M2
 
Assuming DF is your buffer, do your algs for BU, and then UB. BU for me is (B' R B) (U R2 U') M2 (U R2 U') (B' R' B), and then UB, which is just M2
I'll give this a try tomorrow, although I feel it is something I have already done.

EDIT: Thanks for the help, (it works) however I think TDM's alg is nicer to execute.
 
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I'm trying to learn blind but am very short of spare time so I need the simplest method to start with. Noah makes OP/M2 look good but is full OP easier to learn? I can always upgrade later.
 
I use M2/OP. I feel like I don't understand how to do flipped and twisted pieces. I thought I did, but my mistakes always seem to be that pieces are twisted.

If I have a flipped edge (say FR), wouldn't I memorize/execute RF FR to flip it? (J P when using Speffz)

If I have a corner twisted (say UFR), and the U color is on the R face, wouldn't I memorize/execute RUF UFR to flip it? (M C when using Speffz)

Is there a certain time you're supposed to fix flipped edges and corners? Like do you always have to do them at the end, or can you do them in-between other cycles?

Also, when you're doing your thing where you're counting how many targets you're supposed to have, do twisted pieces add 1 to that?
So like you start with 7, then say you have 1 solved corner so 6, then say you have 1 cycle break so back to 7, then you have 1 twisted corner so you should have 8 letters?
 
I use M2/OP. I feel like I don't understand how to do flipped and twisted pieces. I thought I did, but my mistakes always seem to be that pieces are twisted.

If I have a flipped edge (say FR), wouldn't I memorize/execute RF FR to flip it? (J P when using Speffz)

If I have a corner twisted (say UFR), and the U color is on the R face, wouldn't I memorize/execute RUF UFR to flip it? (M C when using Speffz)

Is there a certain time you're supposed to fix flipped edges and corners? Like do you always have to do them at the end, or can you do them in-between other cycles?

Also, when you're doing your thing where you're counting how many targets you're supposed to have, do twisted pieces add 1 to that?
So like you start with 7, then say you have 1 solved corner so 6, then say you have 1 cycle break so back to 7, then you have 1 twisted corner so you should have 8 letters?
It seems like you grasp the concept fine.
 
Also, when you're doing your thing where you're counting how many targets you're supposed to have, do twisted pieces add 1 to that?
So like you start with 7, then say you have 1 solved corner so 6, then say you have 1 cycle break so back to 7, then you have 1 twisted corner so you should have 8 letters?

No. If you solve twisted edges or corners your way twist=2letters (for example RFU + UFR = 2). I dont know why you fail. Make some sighted solves to figure it out. In case of mistakes I redo scramble and I make sighted solve to see what was wrong. But for flipped edges and corners I do special algs. I guess most blinders do that and they do it in the end of solve.
 
Does anyone know of a good tutorial for Turbo 3-Style?

I have been blind solving for 2 months now and I use Turbo/OP. I can 3BLD in a time of 2 minutes. I have been looking for a faster method to execute the corners. I went searching the good knowledge system of YouTube searching NoahCubes because his tutorials are very good. Then I came across 3-style from his channel. But when i was told of 3-style from Noah's videos. I saw that he has a video for m2/3-style but not for Turbo... Anyone know of a good tutorial?
 
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