Does anyone know a good parity fix for TuRBO edges and OP corners?

Edges first seems easy, on the last edge just do some form of Z perm (Switch UB and UL, along with UF and your last target, the hard part is if your last target is UB, BU, UL, or LU).

But corners first? That's what I do in single. I can imagine something like swapping buffer with UFL, then when you are done edges put your last edge target at UR, then you have an R perm.

I hope that makes sense! :P
 
I'm just getting around to learning BLD and I have been searching around but I couldn't find the 'best' order and type (audio/visual?) of memo and execution.
Any suggestions?
EDIT: also, how does memoing twisted corners work? do you just note that they're twisted?
 
how does memoing twisted corners work? do you just note that they're twisted?
For multi, I memo them as breaking into a new cycle, then solving the corner.
e.g. Setup: L' U2 L U L' U L R U2 R' U' R U' R'
For this I would memo FI (LUF -> FUL).
For single BLD, I use visual memo for flipped edges. I just look at them for the last thing I memorise, then solve them at the end. For twisted corners, I do the same thing as with multi, unless it's an easy case (the corner is on U); then I would do visual.
I'm just getting around to learning BLD and I have been searching around but I couldn't find the 'best' order and type (audio/visual?) of memo and execution.
Any suggestions?
The best order is usually memo first, then execution.
 
lol

I meant like is it best to memo edges first then corners or vice versa, and is it best to execute edges first then corners or vice versa
What I do, but I'm not an expert:

Memo:
Single BLD: Whichever one you execute last, memo first.
Multi: whichever one you execute first, memo first.

The reason why they are different is that for single BLD, I can memo something using a faster, short-term memorisation method e.g. audio and then execute it immediately. This saves time compared to having to use something slower for both corners an edges. For Multi, I memorise the pieces in the order I execute them.

Execution:
Use whichever order gives you an easier parity alg.
 
Execution:
Use whichever order gives you an easier parity alg.

I think my parity alg is the lefty R perm no matter what order I do it in.

Also, I'm having some issues with tracking the orientation of the buffer piece after many cycle breaks. Is there a trick to this?
 
I think my parity alg is the lefty R perm no matter what order I do it in.

Also, I'm having some issues with tracking the orientation of the buffer piece after many cycle breaks. Is there a trick to this?
Lefty R perm sucks; use R U R' F' R U2 R' U2 R' F R U R U2 R' U' instead. It also saves a rotation.

Ignore the orientation of your buffers. You don't need to know them. After you solve every other piece, your buffers will also be solved. So if you have one flipped edge after you've solved every other piece (excluding buffers), then the other edge you need to flip will be your buffer.
 
Fastest and easiest 2x2 BLD method

Hey everyone, I'm trying to solve the 2x2 blindfolded, but I dont know any tutorials, and I want to know the best/easy/fastest method to do it.
Also, do they still do 2x2 BLD in competition? Thanks!!!

-Riley
 
They've never done 2x2 BLD in competition to my knowledge. 3x3-5x5 are the sizes for official competition BLD. Lots of people still do 2x2 BLD unofficially though, like on the. unnofficial weekly competition on this site.
 
Where can I find a TuRBo tutorial? I need one, and preferably a good one too.

Welcome to the TuRBo world.

I learned off of Maskow's tutorial (xD) because it's very intuitive. But assuming you actually want to get somewhere: https://www.youtube.com/watch?v=O7MVkTkjto4 (Edit: That video is Zane's tutorial)

The only thing that he doesn't explain well is parity. But it's not too difficult to figure out.
 
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Welcome to the TuRBo world.

I learned off of Maskow's tutorial (xD) because it's very intuitive. But assuming you actually want to get somewhere: https://www.youtube.com/watch?v=O7MVkTkjto4

The only thing that he doesn't explain well is parity. But it's not too difficult to figure out.

Thanks a tonne. I will check it out ASAP. (Aren't Maskow's tutorials in Polish? And where did you find it?)
 
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