Can someone help me with ortega 2x2? I feel like im over thinking the solve and its actually easier than it looks.
Well, speed BLD isn't the most easiest thing in the world. :p
Plan your first face, then trace one last-layer corner at a time to see where it ends up. After that you can recognise the OLL. Trace the corners one at a time through OLL, then execute the PBL.

More experienced 2x2 solvers will be able to trace multiple pieces at a time, and will know exactly how OLLs effect the permutation of the LL, so less tracing is required for them.
 
Well, speed BLD isn't the most easiest thing in the world. :p
Plan your first face, then trace one last-layer corner at a time to see where it ends up. After that you can recognise the OLL. Trace the corners one at a time through OLL, then execute the PBL.

More experienced 2x2 solvers will be able to trace multiple pieces at a time, and will know exactly how OLLs effect the permutation of the LL, so less tracing is required for them.

thanks
 
I am doing M2 and 3OP Corners. My memorization of the corner orientation seems to be quite bad. Maybe someone of you can help me.
My strategy works like this: I assigned a letter to every corner. First I am searching for pieces I would solve in pairs or triples, than I am forming words with the corresponding letters. This seems to be very time-consuming. I started to just remember the pattern which is a lot faster but also some kind of risky because I don't have a word to "rely on".
So, does anyone have a good memorization method based for this?
 
I am doing M2 and 3OP Corners. My memorization of the corner orientation seems to be quite bad. Maybe someone of you can help me.
My strategy works like this: I assigned a letter to every corner. First I am searching for pieces I would solve in pairs or triples, than I am forming words with the corresponding letters. This seems to be very time-consuming. I started to just remember the pattern which is a lot faster but also some kind of risky because I don't have a word to "rely on".
So, does anyone have a good memorization method based for this?

I´m not a 3OP solve, but I think that most of them memorize corner orientation visual.
If it´s too risky for you, you can try some audio based stuff. Look here
 
Visual is really not hard. It's only pattern recognition, and once you're used to it you know which corners you can solve in pairs or triples (or more) without even having to think..
 
Hey guys, I'm very curious about learning to BLD solve the cube.
I watched BadMephistos Tutorial a few times now and got a basic idea of how it works.

However his video is pretty old and may be outated.
There are so many different methods described in this forum.

The sticky thread "Memory Methods" is pretty old aswell and not very well organized. Also it's hard to see where one method description starts and ends.

I thought the Pochmann Method was one of the most efficient and up to date one.
But when I browse through the BLD forums I see stuff like:

UF, UR, RB, RL, LF, RF, RB, LB, DF, DR, DB, DL


Now I found this tutorial which seems to be an improved version of pochmanns first method. http://www.stefan-pochmann.info/spocc/blindsolving/M2R2/

But it's hard to understand for a BLD newbie like me.
He also refers to even more methods and improvments.
So I'm really confused now and don't know which method would be the best one to learn..

TL;DR

Which is the most newbie friendly, efficient and up to date BLD method for solving a 3x3x3 ?
Also I really suck at the story memorization method. So a well explained and again newbiew friendly method with numbers for example would be nice to have.


Thanks a lot.
 
Start by learning old pochmann (the video from badmephisto is fine) and keep solving that way. Once you get the hang of it, if you want to get faster at execution, learn M2 for edges. That method combination can get you really fast times and by the time you're good at it you'll have a basic idea of where to move next and if you want to (you'll either have to learn tons of algorithms or practice commutators).

As for the memory methods thread, it's not outdated since all those methods are still viable and used, but it might be hard to find the good stuff in the middle of all the posts. There are some memory combinations people use so it all depends on what works for you and doesn't.

For speed, I'd recommend you assign a unique letter for each corner sticker and a unique letter for each edge sticker (you don't need letters for buffer pieces) and a use letter-pair words for edges and pure letters for corners. The steps of a solve would be: memo edges - memo corners - solve corners - solve edges.
 
I have a couple questions about the M2 method.

1. If you're solving a piece for the UB position, but the centers are flipped (from the M2 move), so that basically the piece is already solved in the DF position, what do you do? Do you treat it the same way as when the normal buffer is in the normal buffer position, so you disregard that piece during memorization and break into a new cycle?

2. Also, if the buffer piece is in the buffer position (DF), but the centers are switched (from the M2 move), so technically it's not solved, do you disregard that piece in memorization and break into a new cycle or something else?

It's a conundrum for me because right now in my experimentation I've come across a case where the DF piece is in the UB position and the UB piece is in the buffer (DF) position so I just do M2s and it doesn't really do anything haha. Also there are still other edge pieces unsolved so I don't think the parity alg would work there (unless you can do it before edges are completed).

Thank you everyone!
 
Last edited:
1. You shoot to UB anyway.
2. You break into a new cycle like you normally would.

If the centers are swapped, you only need to worry about FU/UF and BD/DB. Solve the buffer (FD/DF) and the opposite piece (BU/UB) as if they were fixed. The parity algorithm is only for when you reach the end and the centers are still swapped.
 
1. You shoot to UB anyway.
2. You break into a new cycle like you normally would.

If the centers are swapped, you only need to worry about FU/UF and BD/DB. Solve the buffer (FD/DF) and the opposite piece (BU/UB) as if they were fixed. The parity algorithm is only for when you reach the end and the centers are still swapped.
Oh that makes a lot more sense now. Thank you very much!
 
I don't know if this merits a thread, but I'll post it here to be safe.

How does one practice BLD? My problem is that I get interference from memorizing other solves beforehand. Is it best to just try and do a lot of BLD solves back to back, even though it gets more and more difficult and painful to memorize after each one?
My memo is all visual, if that makes any difference.
 
I don't know if this merits a thread, but I'll post it here to be safe.

How does one practice BLD? My problem is that I get interference from memorizing other solves beforehand. Is it best to just try and do a lot of BLD solves back to back, even though it gets more and more difficult and painful to memorize after each one?
My memo is all visual, if that makes any difference.

My advice would be to change to letters or something for edges. Visual often requires you to really get the cycle 'stuck' in your head until it's hard to forget, and in my experience it's easier to put other things like letters into short term reliably.

Also I love your avatar - Venetian Snares (and that album) are so amazing...
 
My advice would be to change to letters or something for edges. Visual often requires you to really get the cycle 'stuck' in your head until it's hard to forget, and in my experience it's easier to put other things like letters into short term reliably.

Also I love your avatar - Venetian Snares (and that album) are so amazing...

Alright, then I'll switch my memo method. That'll be something to work on over Christmas break.

And yes, the album is amazing. Haha.
 
I've got a question about corners. Now I solve cube blindfolded with M2/OP, my memo is around 30s. (sometimes less sometimes more) but it's very hard for me to do sub60 solves. Corners take me a lot of time, too much time :/ I think about changing OP to something, but I don't understand comms, I don't want to learn 300+ algs. So what is better than OP but worse than BH? Turbo, 3-cycle?
 
^Woah, I didn't know Turbo corners existed, but I guess that would work. Or maybe 3OP. Yeah, it's taken me quite a bit of work to even rudimentarily understand comms, so I totally get it. Although I will say it has absolutely been worth the effort. Feels like I'm understanding the cube for the first time XD

My question:
Does anyone have a recommendation on how to handle parity using BH with UBL and DF buffers? Right now I'm thinking I'll shoot my corner buffer piece to UBR and my edge buffer piece to FU, then end the solve with M' U [T perm] U' M. Is there a better way of doing it? I don't even know what the convention is.
 
Last edited:
My question:
Does anyone have a recommendation on how to handle parity using BH with UBL and DF buffers? Right now I'm thinking I'll shoot my corner buffer piece to UBR and my edge buffer piece to FU, then end the solve with M' U [T perm] U' M. Is there a better way of doing it? I don't even know what the convention is.

Yeah, either that or shoot your edge buffer to DB and do M2 U [T Perm] U' M2. I would say do whichever is easiest during that given solve, so you might do something different each solve.

--edit--
As a quick note, if your edge buffer is DF don't you mean to shoot the edge target to UF and not FU? Or are you using FD as your buffer?
 
Last edited:
Ok, so I finally decided to get into BLD, and I'm wondering if I'm on the right track. A while back, I learned classic Pochmann, but there was just too much memorizing involved (orientation AND permutation for both edges and corners) that it made BLD solving kind of boring. I'm working on learning M2 for edges (not sure what I'll be using for corners, I don't know many methods besides classic Pochmann and M2), and I'd like to know whether it will make any impact on the amount of memorization required for a solve. Also, any recommendations for a method for corners?
 
Back
Top