verdito
Regular
Okay, so if I'm using BH/Freestyle corners, and I have parity, what I usually do is shoot the last corner target to URB, so its ULB (buffer) > (last corner target) > URB, then after edges I do M2 (y) T-perm to fix parity. But what if I am at my last corner target and I have another twsited/unoriented corner? What do I do?
i use M2/TuRBo (UBR buffer) and i send the las corner to ULB so i guess its the same... you have to solve parity and then orient the corners...