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I'm not entirely sure if this algorithm exists, but I managed to come up with it when is was messing round on my cube. its mostly intuitive, although I don't use it because it't quite hard to execute easily. this is it: R2 S2 R2 U' R2 S2 R2 U.
please tell me if it already exists or not.

Essentially just the standard alg F U' R2 D R' U2 R D' R2 U F' modified to be 3-gen because those D moves are annoying on big cubes. You could use this on 6×6×6 too, but I don't know whether it's better than the standard alg (or just doing another OLL(CP) alg altogether, or doing fruruf into pi 2GLL).

Essentially just the standard alg F U' R2 D R' U2 R D' R2 U F' modified to be 3-gen because those D moves are annoying on big cubes. You could use this on 6×6×6 too, but I don't know whether it's better than the standard alg (or just doing another OLL(CP) alg altogether, or doing fruruf into pi 2GLL).

I discovered this Nb-perm a couple months ago. Be sure to let me know if you like it, if I unknowingly stole it, etc. I find it works well, and my first sub-10 had this N-perm. The transition from R-U-F to R-U-D is actually quite seamless for me, just make sure you do the D/D' moves with your left hand.

I came up with an 11 move Jb perm. It's probably marginally slower than the normal one and it's one more move than the optimal one with R U L gen but it goes like this (r' F R F') (r U2 R' U) (R U2 R'). The way it works is you start with a sledgehammer except the first R' is a wide move. Then you do a wide r to fix your middle slice which moves the affected pair to the back. If you just insert the pair immediately with U R', you end up with a sune so if you just cancel directly into the sune with U2 R' U R U2 R' then BOOM J perm. Never seen this anywhere before so I thought it was cool.

This actually looks pretty decent :O Might not be better than the standard alg by its own but if you do this from AUF-less angle it should be good because you save 3 moves (considering AUF)

It's not new. It's literally the inverse of R U2 R' U' R U2 L' U R' U' L but with wide R instead of L. And it definitely doesn't warrant a whole new thread.

It's not new. It's literally the inverse of R U2 R' U' R U2 L' U R' U' L but with wide R instead of L. And it definitely doesn't warrant a whole new thread.

kinda agree with @PapaSmurf , but thats also cool that you came up with your own alg. I personally find it annoying to do wide moves in solves as i am not that good at it, but, if you maybe refine this, it could be something better, you never know

I came up with an 11 move Jb perm. It's probably marginally slower than the normal one and it's one more move than the optimal one with R U L gen but it goes like this (r' F R F') (r U2 R' U) (R U2 R'). The way it works is you start with a sledgehammer except the first R' is a wide move. Then you do a wide r to fix your middle slice which moves the affected pair to the back. If you just insert the pair immediately with U R', you end up with a sune so if you just cancel directly into the sune with U2 R' U R U2 R' then BOOM J perm. Never seen this anywhere before so I thought it was cool.

It wasn't until I made this revision (i.e., I made decompositions of the algorithms and labelled each v1, v2, etc.) on the PLL wiki page that I realized many of the PLL algorithms listed under a case image are just minor modifications of the same algorithm. You can see under the "J Permutation : b:, for example, that there are 34 listed algorithms, but in fact there were only 10 actually distinct/different algorithms.

So this should be of no coincidence, since people appear to purposely modify a sequence to make it more finger-tricky. But it is also partially the case that people added an algorithm to the wiki that they found, when in fact it was technically the same as another algorithm that was already in the wiki.

I found a new Aa Perm! Its just a T perm but instead of R moves you use r moves. hold the headlights to the left and the block on your right. Tell me if it already exists or if I made it up