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Cm_Hu

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I got a 3:01 NL solve with OP/OP, what would that approximately translate to if I used M2 for edges? Is this pretty good for OP edges? Memo was about 1:25, for reference.
I will say 2:25. I learnt BLD with M2/OP one and a half month ago. When my memo was 1:25, my entire time was like 2:2x.

And this is my recent practice log.
?s?.PNG
 

bubbagrub

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I'm very new to BLD. I've had four successful solves so far and am doing it in competition for the first time in a couple of weeks. My question is, is the method I'm using a sensible one, or given that I only have a couple of weeks, are there changes I should make:

I memorise edges then corners, using letter pairs for all of them and I just remember where the break between the two is
I use R-perm for parity which I do between edges and corners
I execute edges then corners
I use T-perms and J-perms for edges
I use Y-perms for corners
To flip an edge or rotate a corner I just remember it as another letter pair

at the moment it takes me about 10-15 minutes -- most of which is memo and a lot of memo time seems to be going back over bits I've forgotten.
 

Goosly

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^ You can use J-perms for corners as well. (For example shooting to LFD -> ( F - J-perm - F' ))
Have a look at the time limit for the competition and think about whether you'll make it or not :)
 

PJKCuber

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Hey Guys, I am new to BLD. I am still learning it. I watched part 2 of Noah's OP/M2 tutorial. I don't understand anything except the buffer and swaps. What orientation should I choose for 3BLD? Does it matter?
 

cmhardw

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Hey Guys, I am new to BLD. I am still learning it. I watched part 2 of Noah's OP/M2 tutorial. I don't understand anything except the buffer and swaps. What orientation should I choose for 3BLD? Does it matter?

Choose any orientation you like, but always use the same orientation from this point on. If you always use the same orientation it makes it easier over time to quickly identify targets and where they go.
 

goodatthis

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I'm very new to BLD. I've had four successful solves so far and am doing it in competition for the first time in a couple of weeks. My question is, is the method I'm using a sensible one, or given that I only have a couple of weeks, are there changes I should make:

I memorise edges then corners, using letter pairs for all of them and I just remember where the break between the two is
I use R-perm for parity which I do between edges and corners
I execute edges then corners
I use T-perms and J-perms for edges
I use Y-perms for corners
To flip an edge or rotate a corner I just remember it as another letter pair

at the moment it takes me about 10-15 minutes -- most of which is memo and a lot of memo time seems to be going back over bits I've forgotten.

The way you're doing it is fine, but I would recommend a few things:

1. You should memorize corners then edges, and try to create an image out of your letters. This way, the longer portion (edges) can be executed right after you've memorized them. Believe me, I started out like you, but once I switched, I realized its so much more efficient.

2. Try to learn an alg that flips 2 opposite edges, it makes for less things to memorize. After you get the hang of that, learn a few for corners.

3. Switch to M2 as soon as possible, it's much faster, I'm currently almost there.
 

mark49152

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I'm just learning BLD so please excuse any stupidity in my questions.

Why is UB used as the target for M2? Wouldn't setups be more finger friendly for UF instead?
 

Ollie

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I'm just learning BLD so please excuse any stupidity in my questions.

Why is UB used as the target for M2? Wouldn't setups be more finger friendly for UF instead?

I'm assuming that choosing UB makes set-up moves easier for those learning how to do it. You'd have to ask Stefan(?)

And it's probably about the same, there are DF buffer cases that are easier to execute than the equivalent UF case and vice versa.

EDIT: some discussion from a few years ago here
 
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mark49152

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I'm assuming that choosing UB makes set-up moves easier for those learning how to do it. You'd have to ask Stefan(?)

And it's probably about the same, there are DF buffer cases that are easier to execute than the equivalent UF case and vice versa.

EDIT: some discussion from a few years ago here
OK thanks. What is a good written guide to M2? I've watched Noah's video, which is great, and a couple of others, but would really like to sit down and pore over some text. :). I found a few so far but nothing that really worked well for me.
 

thatkid

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OK thanks. What is a good written guide to M2? I've watched Noah's video, which is great, and a couple of others, but would really like to sit down and pore over some text. :). I found a few so far but nothing that really worked well for me.

have you tried looking at stefan pochmann's own website? it has a pretty good explanation. otherwise, i'd also suggest lucas garron's website, some good stuff on there
 

PJKCuber

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Weird question but, since I have never done a 3BLD solve before, is there any active thinking done during a solve(Execution). Obviously memo has thinking. I am currently learning cycle breaks on Noah's tutorial but I am still confused if I should choose White U and Green F or Blue U and Red F as an orientation???
 

TheNextFeliks

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Weird question but, since I have never done a 3BLD solve before, is there any active thinking done during a solve(Execution). Obviously memo has thinking. I am currently learning cycle breaks on Noah's tutorial but I am still confused if I should choose White U and Green F or Blue U and Red F as an orientation???

In the beginning I'd say yes. Set-up moves take thinking. Then after you get used to them, it's more of just trying to do fluid solves with no pauses. Whatever orientation you feel most comfortable in is best.
 

Ollie

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How do I know if a commutator is optimal/speed-optimal?

move optimal = check the case against the equivalent BH corners or BH edges case. If CBA, all edge comms can be done in 6-10 HTM while all corner cases can be done in 8-12 HTM.
speed-optimal = the fastest alg. Aim for 2 or 3 gen algs and avoid rotations.

Sometimes the move optimal commutator = speed-optimal.
 
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