Ollie
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D R2 D l2 D' R2 D R2 D2 For DFr > UFl > ULb, I'd do the same thing but on the left side.
This doesn't work.
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D R2 D l2 D' R2 D R2 D2 For DFr > UFl > ULb, I'd do the same thing but on the left side.
Wings BH: how do you perform
DFr > UFl > URf?
or
DFr > UFl > ULb?
D R2 D l2 D' R2 D R2 D2 For DFr > UFl > ULb, I'd do the same thing but on the left side.
Wings BH: how do you perform
DFr > UFl > URf?
or
DFr > UFl > ULb?
I should have wrote .....And for _____ It works when the quote is view in context with the original post, but I should have been more clear.This doesn't work.
R' y [U2, L D L'] y' R
don't know if you like them, they are from riffz' list
Hey guys.
I need a new algorithm. Does anyone know any better algorithm for this one:
F R2 F L2 F' R2 F L2 F2
Best would be an algorithm with R turns. But any better algorithm than this is fine.
And i have another one. I think that this one is ok, but not that great. So IF somebody knows another algorithm for this seconds case, it would be great, even if the one is more important right now:
L2 F2 L B2 L' F2 L B2 L
Thanks, Dennis
ewww I don't use that any moreI really need to finish my updated list :\
For those cases I usually use a one move setup into my noobish BH algs. I don't really like them but maybe you will?
1) x' D [R2 , L U L' U'] D' x
2) R' [D' R' D R, U2] R
Wow. I can't believe you would think that's a bad algorithm; I think of it as a nice, very fast BH algorithm. Although I do execute it as x' D R2 D L2 D' R2 D L2 D2 x.F R2 F L2 F' R2 F L2 F2
Again, I execute that as x' L2 D2 L U2 L' D2 L U2 L x. It's even faster than the other one.L2 F2 L B2 L' F2 L B2 L
Wow. I can't believe you would think that's a bad algorithm; I think of it as a nice, very fast BH algorithm. Although I do execute it as x' D R2 D L2 D' R2 D L2 D2 x.
Again, I execute that as x' L2 D2 L U2 L' D2 L U2 L x. It's even faster than the other one.
Note that these are two BH algorithms that you already know.![]()
Does than mean there are no 3 move insertions to put the buffer into the D layer, with the interchange being in D stickers, not just the D layer?
This is true. Most people do a 5 move insertion like R2' U R2 U' R2' when the D-layer stickers are diagonal and a setup to an R2 interchange (R2 U' L2 U R2 U' L2 U) when they're adjacent. Hopefully you also know to use comms where the buffer is part of the interchange. Looks like you're on the right track though.
Thanks, but for R2' U R2 U' R2', that brings UFR to the D (sticker) layer, which isn't my buffer. And, yes I also know the pure comms when the buffer is part of the interchange, I just wanted to make sure I got these ones down perfectly first. I will probably ask another question soon if I have all the 3 move insertions putting a piece into the buffer/other piece later.
I use UBL as my buffer so I always do a U2 when that comes up. It's not very efficient, but it's ergonomic and simple.
On http://speedcubing.com/chris/bhcorners.html, it says "The case name is more important for each algorithm than the given algorithm. In later pages to follow you will see how to use the case name for a certain cycle to construct the correct algorithm when solving." Does anyone know where this page is? I can't find it.