I hold my cube with yellow on top, green in front. The two edges that were swapped were the White/Green and the Yellow/Blue. The two coreners that were swapped were the Yellow/Green/Orange and the Yellow/Blue/Orange. Does that help?

Do M2 U' F2 U M2 U' F2 U and then you are left with the R perm to fix parity.
 
I have started practising TuRBo edges and I now know all algs, but I still have to practise a lot at the set-up moves.

But, my question is: I have also started looking for a better corner method, is Brian Yus tutorial good to use to learn BH if I want to learn that?
 
His is ok, but I never managed to quite learn it fully from him.

This is what I had to do to learn, make a list of every possible comm (denoted by my letter scheme, such as AD, AE, AF, AG....SV, SW, SX etc etc). Go over each case and see how it works (also make sure the comm you write down is fast (or optimal, whichever you're going with). You remember what to do eventually.
 
has anyone considered doing two 3-cycles at the time. something like G-perm with a lot setup moves? or J-perm (it is a two 3-cycle)?
I did few sighted solves but setups are insanely difficult to spot.
I tried once but how you said there is too many setup moves and it take a lot of time to thinking. 3cycle ommutors are the better way knowed to solve 3BLD for now. I think that if anyone will ever learn to do 5-cycle intuitively it became a extremely powerful method for BLD!
Has anyone ever considered to lean a mode to do 5-cycle?
Are there alternative methods for BLD faster than 3 style?
 
But, my question is: I have also started looking for a better corner method, is Brian Yus tutorial good to use to learn BH if I want to learn that?
A lot of people have learnt from his tutorial, so it's good enough. Some people don't like it, but it's the only video tutorial there is at the moment.

has anyone considered doing two 3-cycles at the time. something like G-perm with a lot setup moves? or J-perm (it is a two 3-cycle)?
I did few sighted solves but setups are insanely difficult to spot.
You can do certain 2 3-cycles intuitively with commutators (block commutators), if I remember correctly Chris use to use the occasional block commutator for 5x5 BLD.

Example: block commutator on 3x3x3: UF>RD>FD + UFR>RDB>FRD: y [Rw U' Rw'] D [Rw U Rw'] D'

A J-perm is a 2 2-cycle, more accurately defined as a 22LL alg. Algs that swap 2 corners and 2 edges are solely used for parity.

Even though block commutators or other 2 3-cycles algs may lower the move count of a solve, they require much more thinking. You need to simultaneously be recalling both the edges and corners. Just using G-perms alone wouldn't be anywhere near enough algs to gain an advantage over single 3-cycles. The large majority of setups would be so long, that it would be a lot shorter to do 2 separate 3-cycles. I don't see 3 3-cycles ever becoming faster than 3-cycles.
 
I tried once but how you said there is too many setup moves and it take a lot of time to thinking. 3cycle ommutors are the better way knowed to solve 3BLD for now. I think that if anyone will ever learn to do 5-cycle intuitively it became a extremely powerful method for BLD!
Has anyone ever considered to lean a mode to do 5-cycle?
Are there alternative methods for BLD faster than 3 style?
I've discussed 5-cycles a lot with Kirjava and my conclusion was that it's basically impossible. I tried to make a 5-cycle for a random case and it took me 15-30 minutes to find a 12 move solution. It's really really difficult :(
 
I've discussed 5-cycles a lot with Kirjava and my conclusion was that it's basically impossible. I tried to make a 5-cycle for a random case and it took me 15-30 minutes to find a 12 move solution. It's really really difficult :(
Ok I'm not going to try 5-cycle method. But in the future I will try to find a method

I think it's 3OP. But Old Pochmann is easier and better than 3OP, in my opinion.
I study basicaly 3OP, there are a lot of moves and it request more memorizing (orientation and position of corners) if I don't make an error.
 
A J-perm is a 2 2-cycle, more accurately defined as a 22LL alg. Algs that swap 2 corners and 2 edges are solely used for parity.

J-perm U' is two 3-cycle. Do it on the cube and you'll see. Actually, I think any 22LL with U/U' will transform itself to two 3-cycle, I may be wrong.

Can someone tell me what Yu uses for corners in this solve?

It is 3OP, and it is fairly easy, but memo for that method is a bit tricky. I suggest OP.
 
I use M2 and OP right now. Let's say I wanted to get really into BLD. Which should I learn first : 3-cycle edges or corners (BH)?

If I were you, I should keep practicing M2/OP. I don´t think BH is a good method for someone who average is over 3 Minutes.
No offense, but BH needs a lot of persistence and practice. I can´t imagine a person with a sup 3 average can masters BH.
Just practice M2/OP, and when your sub 2, or better sub 1:30 (which is not easy but also not very difficult) on average start learning BH.
 
J-perm U' is two 3-cycle. Do it on the cube and you'll see. Actually, I think any 22LL with U/U' will transform itself to two 3-cycle, I may be wrong.

No, because you can end up with a twisted corner or edge.

@Jaycee: I started learning BH corners when I was averaging about 1:10, and I didn't really learn 3style edges until about 50 (there's not really enough documentation for BH edges, so I learned 3style edges using Rob Holt's list)
 
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