aron, loops are faster than letter pair images, so If you can memo all the edges with aduio loop I would do it, In fact I do it
 
I think audio loop for corners and sentences for edges is very fast and probably more suited for most people, but I don't see how you could argue that doing audio edges and sentences for corners could be any slower unless you can't retain the longer audio loop.
 
If I'm using M2 for edges and TuRBo for corners, how would I handle parity while solving corners first then edges? Actually, how would parity occur as well?

Edit: Okay, just need the first question answered now - got what I think is parity while doing sighted solves.
 
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If I'm using M2 for edges and TuRBo for corners, how would I handle parity while solving corners first then edges? Actually, how would parity occur as well?

Edit: Okay, just need the first question answered now - got what I think is parity while doing sighted solves.
-Solve all the corners, but leave UBL and UBR swapped.
-Once you've solved all the edges, apply the moves: M2 F2 U (T-perm) U' F2
 
On the audio loop topic:
When switching from audio looping corners to edges, do you also change to memo corners+edges, solving edges+corners?
I'd assume that this is necessary, but is it?

An idea for an even faster, less reliable idea, that I guess some people already do, is audio loop edges + visual corners, and then solve corners+edges, nothing stuck in long term memory.
 
I used to memo edges with audio loop and corners visually solve corners and solve edges
now I memo corners with images then edges with loops and solve corners then edges
 
Commutators, aka BH is the fastest way.

It's a throw in the air to say which is better, 3OP or OP. But overall I'd go with Old Pochmann, especially if your Yperm is fast. It translates well into faster methods (such as BH) because you are thinking in stickers with OP, unlike 3OP.
 
I dont know why I dont edge corners fist, but I agree It might be better I mean is not a problem to memo the edges but if I'm going to solve them as soon as I have momoed them I could solve them a little bit faster. But is not neccesary to do get WR you know? If I got WR then I will look for perfection, but for now...
 
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I dont know why I dont solve corners fist, but I agree It might be better I mean is not a problem to memo the edges but if I'm going to solve them as soon as I have momoed them I could solve them a little bit faster. But is not neccesary to do get WR you know? If I got WR then I will look for perfection, but for now...

You said you solve corners first in your last post. I think this was a mistake.
 
In freestyle what is the best way to do double transpositions?
(for edges, corners, and simultaneously edges and corners)

I don't know if this is necessarily the fastest way, but I do this:

Say the double transposition you're left with is:
(AB)(CD)

I would do two three cycles to solve this. You can either do:
1) (ABCDC) which is (ABC) followed by (ADC)
or
2) (ACDCB) which is (ACD) followed by (ACB)

Basically you're not doing anything other than just breaking the A buffer piece from the first cycle into the second cycle, solving that cycle, then closing the cycle after.

Or for 3x3x3 you can do a setup into a Z perm or H perm (edges) or E perm or X perm (corners).
 
Going backwards works if it was just some letters back (I'll use letters, but it works the same with everything), but not if you have to undo 20 pieces.

Assuming your correct memo is ABCDEFGH, but you thought it was ABEFGH, and after that, you realize your mistake, the important question is "Which is the first piece I remembered AFTER the 'gap'?" because that is the first incorrectly solved piece, in our case it's E.

So, you have to get E back into play, by shooting/doing E, than the gap, and finish with E again. In our case, it's ECDE. The total solve would be ABEFGHECDE, instead of going backwards ABEFGHHGFECDEFGH. WARNING, if you're using M2, the CD will be solved EC DE, so the M-slice will be NOT like if you'd solve it normal.
 
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