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JonnyWhoopes

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Well I have been devoting a lot more time to BLD the last few days. Ordinarily I have no problem with memorisation in general, learning algs quickly. My letter lists are going well and have no problem there but I appear to be having huge issues on remembering my cube letter locations. Maybe its a sign of a bad layout I'm not sure. I have seen a suggestion in a post some time ago about putting the letters on a cube and I am thinking of getting some letter stickers and using them on an unused stickerless guhong I have. Any thoughts on this process to aid learning or maybe I should adopt a more intuitive lettering scheme. BTW, my lettering is based closely on Speffz

Really, it's just using your letters. Just use them over and over again, continually practicing. You'll just know them at some point.
 

DYGH.Tjen

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Yes. Just keep practising. One thing I wanna know is that for BH corners (ok I already printed out the BH corners list and thoroughly went through it with cube in hand, so I know probably everything except A9 and Columns with setup-A9-undosetup. Stupid A9 lol.) It was the BH corners tutorial by Brian Yu, and what I wanna know is for this kind of solves, how do you memo? As previously, with M2/OP corners, I had letters for every single sticker, and just memo'ed them and shot into a new cycle everytime I reached buffer. But for 3-cycles, the scramble wont always be in 3-cycles right. So could you kindly explain, how to memo for BH? (in detail?)

And oh, to further clarify, could you give me an example solve with BH corners? Only the corners. Write the alg, and specify the type of corner commutator used. Lol.
Scramble: F' L U B' L2 U2 D2 F R' B' L2 F2 D2 L F' R2 U2 F2

Take your time. Thanks,
tjen :) happycubing
 

NeedReality

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How many images do you place on one location? You should try to group every four (or at least two) images together, and place them on one location in your journey. Also, it's not really the distance between locations what matters, but the way you use them. If you create kind of a static picture, it won't stick in your memory unless you review a lot. If you get your imgages to interact with each other and the location, if you can make a little story or anything that makes sense, you'll find that it really helps.

I'm putting two images in each location because I just learned M2 and it makes it easier to keep track of center swapping. I'll try four later and see if it helps. I've kind of been using static images, so you telling me to have them interacting with each other/the location actually really helped. Got my times down in just a few solves - especially when the images are interacting with the location. I didn't think I was supposed to narrate a journey, but that also helped a lot. I'm still reviewing a bit because I'm uneasy, but I definitely can see how this will make memo a ton easier. Thanks!
 

Marcell

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@SYGH.Tjen: the scramble does not need to be in 3-cycles. If you use a fixed buffer (I assume you do), just keep breaking into new cycles like you did in Old Pochmann. Cramble your cube with an E-perm and solve with two 3-cycles to see what I mean. Sorry, don't have time to go into details or do the example solve right now.

@NeedReality: glad to be of help. Keep up the good work!
 

mati rubik

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2.
1 would have to be extremely fast execution + world class memo time.

no, I use old pochmann and I can execute in like 50s, and I have a lot of delays, if I rush my solve, I can do it in sub 45, maybe sub 40s execution, and 20s memo isn't world class, world class memo is sub 15, 11-10, like Aaron, Haiyan, etc

so, I Think sub 1:30 isn't that hard, sub 1 is hard, of course, but not impossible

but, you have to use some triks, like T+flip, a lot of tarjets for edges and corners, some advanced stuff, etc
 

Marcell

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What if I don't want to use a fixed buffer? What then should I do?

If your buffer is solved, "step" your buffer, and continue solving the remaining pieces from a new buffer position.
Similarly, when you're left with a 2-cycle, you leave it there, and start solving the remaining pieces from a new buffer position. Then at the end you solve the 2-cycle(s).
For floating buffers check out Ville's awesome example solves: http://www.speedsolving.com/forum/showthread.php?22752-How-I-do-BLD
 

Cube321

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I'm Learning old Poachmann. I'm watching Badmephisto's video on it. I understand all the concepts of the method except one little thing. When naming my corners, I still use YGR instead of YG, i still don't understand how to name corners with only two letters...
If someone has a different way to name corners of could explain this to me that would be appreciated:)
 

Julian

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I'm Learning old Poachmann. I'm watching Badmephisto's video on it. I understand all the concepts of the method except one little thing. When naming my corners, I still use YGR instead of YG, i still don't understand how to name corners with only two letters...
If someone has a different way to name corners of could explain this to me that would be appreciated:)
For both corners and edges, a better alternative is to give every sticker on the cube (except stickers on your buffer pieces) a letter. So you'll have A-V for edges and A-U for corners. Then, to solve a piece, you only have to memorise one letter, not two.
 

wontolla

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I'm Learning old Poachmann. I'm watching Badmephisto's video on it. I understand all the concepts of the method except one little thing. When naming my corners, I still use YGR instead of YG, i still don't understand how to name corners with only two letters...
If someone has a different way to name corners of could explain this to me that would be appreciated:)

If you keep the same direction (in your example, clockwise) there is only one corner with YG.

There is another corner with Y and G, but its name is YOG or YO because you alway go clockwise.

But I agree with Julian, and I think it is better to learn a system which is colour independent.
 

Cube321

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Hmm.. that system seems much better, but i don't quite understand,

Lets say Orange is "A", then blue is "B". So OB would be AB, how do i only need to remember one letter?
 

sa11297

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I am trying to learn bld for a 3x3. I can do some of it but don't understand exactly how to break into a new cycle and account for it in the memorization. I use pochmann method. Can someone explain this to me? or can you tell me the way to solve this scramble's edges? for solving and scrambling yellow is on top and orange is in front. (answer in theormat of: yr, gw, bo, etc) which would mean the yellow red piece is the first piece in the buffer position and it switches with the green white piece.

After the first swap you have to break into a new cycle so I know how to do that but how do i account for it and still solve everything (edges)?

if you think you can help, but i don't make sense please ask me what i mean

easy scramble U F2 R' L2 B' L F U' B' R2
 

Julian

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I am trying to learn bld for a 3x3. I can do some of it but don't understand exactly how to break into a new cycle and account for it in the memorization. I use pochmann method. Can someone explain this to me? or can you tell me the way to solve this scramble's edges? for solving and scrambling yellow is on top and orange is in front. (answer in theormat of: yr, gw, bo, etc) which would mean the yellow red piece is the first piece in the buffer position and it switches with the green white piece.

After the first swap you have to break into a new cycle so I know how to do that but how do i account for it and still solve everything (edges)?

if you think you can help, but i don't make sense please ask me what i mean

easy scramble U F2 R' L2 B' L F U' B' R2
First you would memorize FL, because that's the first target.
Now you have your buffer piece, so shoot to any unsolved target. In my lettering scheme, "A" is UL, so that would be next.
After that, the targets go RF, BR, FD, UB, FU, DB, UL.
Now you have your buffer piece again. Now I would shoot to DR ("D"), because A, B, and C are all solved.
After that, the targets go LD, LB, RD.

So the final edge memo is FL UL RF BR FD UB FU DB UL DR LD LB RD.
 

Zane_C

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I am trying to learn bld for a 3x3. I can do some of it but don't understand exactly how to break into a new cycle and account for it in the memorization. I use pochmann method. Can someone explain this to me? or can you tell me the way to solve this scramble's edges? for solving and scrambling yellow is on top and orange is in front. (answer in theormat of: yr, gw, bo, etc) which would mean the yellow red piece is the first piece in the buffer position and it switches with the green white piece.

After the first swap you have to break into a new cycle so I know how to do that but how do i account for it and still solve everything (edges)?

if you think you can help, but i don't make sense please ask me what i mean

easy scramble U F2 R' L2 B' L F U' B' R2

What do you mean? Are you wondering how to take note of where you break into a new cycle?
 
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