RyanReese09
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- May 16, 2010
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Ok, I guess I need to get more proficient with A9's if I wish to grasp columns. I understand everything you said in that post, but I can never tell if it's A9 (unless I rule out every other possible case, which I find is stupid that I have to resort to that), and then on top of that I can never find the correct alg (doing the 1 move setup messes with my visualization of my commutator that I have to makeHey Ryan,
Before I explain how to do UBR -> LDF -> RUF you first have to understand how the more "standard" rotation of this case works.
Let's first do UBR -> DBR -> UFL
You'll see in a moment that this is the exact same case that you just asked me about, only at a different angle.
First I would see that the pieces form a right triangle. One leg of the triangle is formed by the line from UBR to DBR. The other leg is from UBR to ULF. This leaves the hypotenuse to be from ULF to DBR, the polar diagonal through the cube.
Once I see a triangle that has the hypotenuse as the polar diagonal I care only about two things:
1) Find the AnI corners (the "column")
2) Move the other corner so that it is still diagonally across from the column across a face
1) The AnI corners are UBR and DBR.
2) I have to move the other corner, ULF, such that it is still across from the column across a face. The move to do this is L. Now, instead of UFL being across from the URB piece across the diagonal on the U face, now the corner is at FLD and is across from the DBR corner (the "bottom" of the column) across the D face.
The rest of the commutator is a 9 mover.
UBR -> DBR -> FLD
Setup turn is U. This makes the cycle: UFR -> DBR -> FLD which is done via:
U L' U' R2 U L U' R2
Combine this with the setup move U, which will cause a 1 turn cancellation, and you get the 9 mover:
U2 L' U' R2 U L U' R2 U'
Now, combine this 9 mover with the initial L move setup to get the full 11 mover column alg which is:
L U2 L' U' R2 U L U' R2 U' L'
This alg is also very finger trick friendly for me.
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So in my cycle I gave ,the Ani pieces are the URB and LUF, (aka the column) so I'd move the 3rd piece (the polar opposite to URB in this case) up with L'? This would make it opposite of URB? That's fine yes? L2 would work as a possible setup to move it across of LUF (though stupid to do it since L' is simpler setup?)Now onto your case: UBR -> LDF -> RFU
Find the triangle. Legs are from UBR to RFU and from RFU to LFD. Hypotenuse is from UBR to LFD. This is an awkward angle, so rotate the cube with x.
This makes the cycle: BRD -> LFU -> RBU
Or, if you prefer to viewpoint shift as I do rotate every sticker once clockwise to get:
DBR -> UFL -> UBR or UBR -> DBR -> UFL. Now it's the exact same cycle as above.
Trust me in that it sounds SO much harder than it is. Columns are so easy to recognize once you know to keep the column intact during the first setup turn. All you do is move the "other corner" either from the "top" of the column to the "bottom" or vice versa. In your example we had to move the other corner from the "top" of the column" to the "bottom" of the column with our setup turn L. As long as you're comfortable with that particular 9 mover case that follows, then the only real thought is either: A) The other corner is at the top of the column, ok move it to the bottom, or B) The other corner is at the bottom of the column, ok move it to the top.
Time to grasp A9's..should have done this a while ago since they are common.