AbsoRuud
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How did I not ever figure that out??? Thanks!
My thought exactly after I saw CrazyBadCuber do it...
How did I not ever figure that out??? Thanks!
Thanks, I'm liking the avoidance approach. I'm trying to be thorough (not lazy) learning my f2l cases but I need to be careful not to unnecessarily over complicate things. I'm doing lots of slow solves trying to get familiar with all cases, knowing that I can/should avoid these jeff2l's is good to know.As stated, these cases are best avoided by choosing a different slot to solve.
I would choose to solve this case with the combination:
L' U' L R' U' R2 U R'
If you want to view some further reading on these odd cases, take a look at what is called Jeff2L, Makky's site has some algorithms:
http://cubefreak.net/speed/advancedf2l/jeff2l.php
That was unintentional, that was how I would have solved it.What I think you should be doing is 'backing up' your algorithmic method with some 'intuitive' solving techniques. Learn how to make a pair when one of the pair is on the top layer, and it's mate is in any of the slots. You only need to know ONE way of doing this for each case, initially, to put it into action. Adding one or two more pair-making algs can be worked up to as you progress ... it would give you more flexibility, reducing move-count, cube rotations, and allowing you to make either the '2x1x1 block' type pair, or the 'distant pair'.
This will be more beneficial than extending algorithmic solving to include numerous 'odd' cases.
And Aprzn ..... please be serious. All you've done is reverse the 'scramble' he gave to illustrate the case ......
Thank you! ^^well here's my list of 2x2 t perms algs
1. J perm {(R U R') F' (R U R' U') R' F R2 U' R'}
2. T perm {(R U R' U') R' F R2 U' R' U' (R U R') F'}
3. y' Rb perm {(R' U2 R) U2 R' F (R U R' U') R' F' R2 U'}
4. Ra perm {(R U R') F' (R U2 R') U2 R' F R U (R U2 R')} or {R U' R' U' R U R D R' U' R D' R' U2 R'}
5. F perm {R' U' F' (R U R' U') R' F R2 U' R' U' (R U R' U) R}
or you can use G and A perms but those are slow and are for U offsets
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