# The "Request an Alg" Thread

#### Filipe Teixeira

##### Member
have you tried sune+niklas?

#### Aerma

B2 L U L' B2 R D' R D R2
this one might work, the optimal solution.
edit: U R U' L U2 R' U R U2 R' L' is better for solving

#### rubik2005

##### Member
have you tried sune+niklas?
What's niklas?

B2 L U L' B2 R D' R D R2
this one might work, the optimal solution.
edit: U R U' L U2 R' U R U2 R' L' is better for solving
Do both of them work?

And thanks for responding!

#### Brest

##### Super Reconstructor
Staff member
Is there a Jb perm that doesn't change center orientation?
I'm solving a puzzle where centers can be arranged in 4 ways and is currently in the right position. I have a Jb perm as a PLL, but it changes center orientation. I just wanted to know if there's an alg for this or any alternate solutions. Thanks!

#### Aerma

What's niklas?

Do both of them work?

And thanks for responding!
I haven't tested them myself, but they should work !

#### BlastKracken7

##### Member
Do any of you know where I can find all the cllef algorithms without going through the CxLL pages?

#### White KB

##### Member
Good N Perms? (from the "side" and "normal")

That's my 111th comment! Woohoo!
Not like it had to do with anything in particular...

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#### OregonTrail

##### Member
I noticed that there is no wiki page for single flipped edge parity algorithms on 5x5. I just started solving 5x5 so I'd like to pick one that feels good to me. I've seen at least three different ones so far, one of which didn't have B moves but I forget where I saw that. I'm not interested in learning full last two edges right now but I can't find that parity alg.

Can we collect 5x5 one flipped edge parity algs in this thread?

#### Xtreme Cuber

##### Member
Great idea!

This is the algorithm I use for 5x5 edge parity. It doesn't use B moves, but it does have one x rotation. It's basically the same as the 4x4 OLL parity algorithm. Is it similar/identical to the one you were thinking of?

Rw U2 x Rw U2 Rw U2' Rw' U2 Lw U2 3Rw' U2' Rw U2 Rw' U2' Rw'

#### Wish Lin

##### Member
Great idea!

This is the algorithm I use for 5x5 edge parity. It doesn't use B moves, but it does have one x rotation. It's basically the same as the 4x4 OLL parity algorithm. Is it similar/identical to the one you were thinking of?

Rw U2 x Rw U2 Rw U2' Rw' U2 Lw U2 3Rw' U2' Rw U2 Rw' U2' Rw'
I use that one too. I believe it's called Lucas Parity.

#### BlastKracken7

##### Member
Good N Perms? (from the "side" and "normal")

That's my 111th comment! Woohoo!
Not like it had to do with anything in particular...
If using RUF j perm: R U R' U [J Perm] U2 R U' R'
If using an RUL J perm: R U R' U [J perm] U' R U R'
Flip for the other one
still looking for a good CLLEF page for the algs

#### Xtreme Cuber

##### Member
I believe it's called Lucas Parity.
You're right! It's a version of that algorithm adapted for 5x5. I'm not sure if it's called Lucas Parity on 5x5 as well, but I don't know why it wouldn't be.

#### OregonTrail

##### Member
Interesting, I found the alg that I was thinking of. It looks like a slight variation of that one.

Rw U2 x Rw U2 Rw U2 3Rw' U2 Lw U2 Rw' U2 Rw U2 Rw' U2 Rw'

#### Xtreme Cuber

##### Member
Good N Perms? (from the "side" and "normal")
I'm currently learning the N Perms as well! Here are the algorithms I'm using. They're definitely good ones, because they're the same ones Feliks uses.

Na Perm – left image: (R U R' U) (R U R' F') (R U R' U') (R' F R2 U') R' U2 (R U' R')
Nb Perm – right image: (R' U R U') (R' F' U' F) (R U R' F) R' F' (R U' R)

Hope this helps!

Images created using Conrad Rider's VisualCube

#### BlastKracken7

##### Member
Ima guess no one can help me find an easy way to get cllef agls..

#### Thom S.

##### Member
Ima guess no one can help me find an easy way to get cllef agls..
CLLEF is just the OLLCP for the Dot Cases. Every complete OLLCP list is a complete CLLEF list

#### CozmicRooster9

##### Member
While working on my Last Layer I am orienting and permuting the edges first, then the corners. For the corners I am using U R U’ L’ U R’ U’ L but it feels clunky and slow. I’m looking for a smoother, more intuitive algorithm alternative.

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#### CozmicRooster9

##### Member
you can use 4LLL, which is:

1. edge orientation
2. corner orientation
3. corner permutation
4. edge permutation

there are more algs than what you're currently using but you can use the first alg of each category several times
http://filipeteixeira.com.br/cubehelper/ (the page is in brazillian portuguese but it's self-explanatory)

for corner orientation this is the way to do it: