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Is there a Jb perm that doesn't change center orientation?
I'm solving a puzzle where centers can be arranged in 4 ways and is currently in the right position. I have a Jb perm as a PLL, but it changes center orientation. I just wanted to know if there's an alg for this or any alternate solutions. Thanks!

I noticed that there is no wiki page for single flipped edge parity algorithms on 5x5. I just started solving 5x5 so I'd like to pick one that feels good to me. I've seen at least three different ones so far, one of which didn't have B moves but I forget where I saw that. I'm not interested in learning full last two edges right now but I can't find that parity alg.

Can we collect 5x5 one flipped edge parity algs in this thread?

This is the algorithm I use for 5x5 edge parity. It doesn't use B moves, but it does have one x rotation. It's basically the same as the 4x4 OLL parity algorithm. Is it similar/identical to the one you were thinking of?

Rw U2 x Rw U2 Rw U2' Rw' U2 Lw U2 3Rw' U2' Rw U2 Rw' U2' Rw'

This is the algorithm I use for 5x5 edge parity. It doesn't use B moves, but it does have one x rotation. It's basically the same as the 4x4 OLL parity algorithm. Is it similar/identical to the one you were thinking of?

Rw U2 x Rw U2 Rw U2' Rw' U2 Lw U2 3Rw' U2' Rw U2 Rw' U2' Rw'

If using RUF j perm: R U R' U [J Perm] U2 R U' R'
If using an RUL J perm: R U R' U [J perm] U' R U R'
Flip for the other one
still looking for a good CLLEF page for the algs

You're right! It's a version of that algorithm adapted for 5x5. I'm not sure if it's called Lucas Parity on 5x5 as well, but I don't know why it wouldn't be.

I'm currently learning the N Perms as well! Here are the algorithms I'm using. They're definitely good ones, because they're the same ones Feliks uses.

Na Perm – left image: (R U R' U) (R U R' F') (R U R' U') (R' F R2 U') R' U2 (R U' R')
Nb Perm – right image: (R' U R U') (R' F' U' F) (R U R' F) R' F' (R U' R)

While working on my Last Layer I am orienting and permuting the edges first, then the corners. For the corners I am using U R U’ L’ U R’ U’ L but it feels clunky and slow. I’m looking for a smoother, more intuitive algorithm alternative.

there are more algs than what you're currently using but you can use the first alg of each category several times http://filipeteixeira.com.br/cubehelper/ (the page is in brazillian portuguese but it's self-explanatory)

there are more algs than what you're currently using but you can use the first alg of each category several times http://filipeteixeira.com.br/cubehelper/ (the page is in brazillian portuguese but it's self-explanatory)

While that was helpful, if I solve the edges first, then using sune/anti-sune to solve the corners destroys the solved edges. So far what has worked well for me is to use F R U R’ U’ F’ to get my top cross, then use Sune to solve the edges. I’m looking for a better alg to move the corners without changing the edges.