Sue Doenim
Member
- Joined
- Nov 9, 2016
- Messages
- 448
Is it developed, and if so, can you give a resource? I would be quite interested in this.I was going to use WVCP recog which is like COLL almost.
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Is it developed, and if so, can you give a resource? I would be quite interested in this.I was going to use WVCP recog which is like COLL almost.
Interesting. So in comparison to Roux the tradeoff is 4-5 moves saved + higher variance in solves in exchange for slightly worse ergonomics and a higher alg count.
What I like most about the idea is that it uses inspection very efficiently, planning ~13 moves of EG on average. If average movecounts are ~45ish, that's almost 30% of the whole solve, compared to ~10 moves planned in CFOP or Roux (approximately 16% and 20% respectively)
I would really like Alg sheets for E2L, efattah. If you make them, I will learn this method, because it means that any person good at 2x2 will be able to get pretty fast at LMCF(which I assume stands for Lazy Man's Corners First). I Mean, I like the fact that I can reuse my CMLL algs on 2x2(though they aren't too efficient Im still sub-5). It would be awesome to be able to do the reverse! Please, make an E2L alg sheet. If you want, I will make a tutorial for this method, I think it has serious potential.I have to say that, having looked into CF and variants, I'm skeptical of your movecount estimates for EGW. Could you post the algorithms that you have so far, and maybe some example solves? As far as I understand it EGW solves are either either: EG + 1 edge (~14), 3x E2L (3 * 7? = 21?), L5E (14) which seems to yield 49 STM avg, or Waterman in it's advanced form: Layer (14), CLL (9), 2 Redges (7? i'm trying to use optimistic estimates, and from playing around 7 seems like a good minimum value), 2 Redges + Midge orientation (once again I will go with 7, that seems very optimistic), Midge permutation (5) which yields 42 STM.
i actually want to see the algsAlgs have been generated for it, 162 algs that aren't all very good isn't worth it
i actually want to see the algs
Quick idea: Would it be possible to have a zz variant where instead of two 2x3x1 blocks on the sides of the line, you build two 3x3x1 blocks?
nevermind then.After you build your first block, you have only one face that can turn freely, which makes it basically impossible to do the second block intuitively.
Thank you!! This is gonna be useful > : )
I tried this once, we called it 1LLLLL, where we solved a solved line of pieces and EO solved. We had some algs to set it up from EOF2L-1, and it had only 15 cases for LL. I can send you the algs if you want.nevermind then.
WVCP would orient and permutes the corners and CPLS only does permutation. CPLS is only 6 algs, but recognition is really difficult. If someone came up with a good recog system it could be good for OH or as a direct lead into 1L2GLL thoughwhats the difference between cpls and wvcp? does cpls not orient corners? if it dosent isn't that not many algs and therefore viable?
So what times are you getting with it atm?Hey guys, I started practicing with ECE again and came up with a few ways to optimize it. Here's how it goes:
1. Solve the FL and BL edges whilst ensuring the other E-slice edges are oriented
2. Use the experimental corner orientation method outlined on the SSC wiki page to orient the corners and solve the E-slice
I'd like to add that when I solve CO and the E-slice, I am almost always able to do this step in around 12 moves, and I've even had solutions as low as 7 moves. I believe this may be due to the fact that I actually do things more intuitively, rather than following every step.
3. Separate the corners into their respective layers
4. Permute all corners
5. Solve two or three D-layer edges, leaving L5E or L6E, whichever you prefer solving
6. Solve the remaining edges
Example solve:
Scramble: R2 U2 L2 B2 L2 R2 B' L2 B' D2 B' D F2 R' B2 L U R2 B' F2 U2
x2 D L' // FL + BL (2/2)
U R2 (D2 U') R U' R (U' D2) R' // CO + E-slice (8/10)
y' R2 (U2 D') R2 D' R2 D R2 D' R2 D' R2// corner separation + cancels into CP (11/23)
M' U' M' U2 M2 u y // 3 D-layer edges (6/29)
M' U M U M' U' M' U' M U2 M' U' M2 U'// L5E (14/43)
Total moves: 43 ATM
Although many parts of this solve may seem lucky, they are actually surprisingly common. Let me know what you guys think!
Something having not many algs doesn't make it viable. Solving the cube entirely with setup moves and T perms isn't viable for speedsolving. And many larger alg sets like OLLCP and ZBLL are viable.whats the difference between cpls and wvcp? does cpls not orient corners? if it dosent isn't that not many algs and therefore viable?
If there's only 6 cases (like in a coll set) why can't you learn 27*6 recognition cases/angles. It couldn't be that hard, and you get the potentially amazing advantage of 2gll.Something having not many algs doesn't make it viable. Solving the cube entirely with setup moves and T perms isn't viable for speedsolving. And many larger alg sets like OLLCP and ZBLL are viable.
I don't think CPLS is viable unless you know full 2GLL (except sunes are possibly optional). It's a lot of time to add on to a solve and won't necessarily save you much time during LL.
2GLL really isn't as much of an advantage as you think.If there's only 6 cases (like in a coll set) why can't you learn 27*6 recognition cases/angles. It couldn't be that hard, and you get the potentially amazing advantage of 2gll.
I didn't check what cpls really was since everyone said it was bad anyway.