AHornbaker
Regular
- Joined
- Oct 9, 2012
- Messages
- 64
Method System: Block => CP => EOF2L => 2GLL
I have been fascinated by the idea of solves using CP. Unfortunately, recognition is usually not very good or move efficient. There is speculation whether CP solves are more efficient than traditional CP at the end as part of PLL. There is no doubt that a solve with early CP can lower the move count overall, and make the solve more efficient in cases and move sets, but is it viable for speedcubing?
The main problem in my opinion is the slow setup and recognition of CP early in the solve. I have come up with a fairly easy recognition system for CP with only 2 setup moves and 5 algs to learn, which could make CP viable for speedcubing.
I am classifying this as a method system because there are too many possible substeps and variations for a single method. I believe it should start off with a block; something simple and efficient that can be planned out during inspection. Two block approaches I will talk about are the 1x2x3 or Roux block, and the 2x2x3, or Petrus block.
Next is the distinguishing step: CP. After solving two of the corners in the initial block, you have 6 corners left to look at, which translates to 720 permutations. By placing the two remaining corners in the ULB and DRB spots, the perm count is reduced to 48 (24 times 2 if DRB is right/wrong corner). This setup takes only 2 moves, and may also be part of inspection. At this point there are 6 distinct cases to recognize, which can be solved in an average of 3 moves. This step is useful for the Roux block, because EO can later be solved using <R,U,r,M> without breaking up the block. In the case of the Petrus block, a single EO/CP step would be more efficient than using EO algs that preserve CP afterward, or the other way around. However, this step is very complicated, and is not yet viable for speedcubing. It may be a very useful FMC step.
CP Algs:
Next is the EOF2L stage. Again, there are many ways to do this. In the case of the Roux block, I would solve a 2x2x2 block on BR. This reduces the cases for EO, which would only have 12 distinct cases. After EO, I would then fill in the last slot and proceed to 2GLL. There are many other ways to do EOF2L. An experienced cuber ideally could solve F2L while subsequently orienting the edges. The move count of the Roux block method comes down to how good you are at this step. In the case of the Petrus block, EO is already solved, and F2L would be finished with <R,U>.
The last step is 2GLL. This has 85 different cases to orient corners and permute edges. There are two possible ways to solve this. The first is learning all 84 algorithms and solving in one look. An alternate method is to learn 7 COLL algs and the remaining 4 edge perm algs and solve LL 2-Look.
2GLL Algs: (post wont let me indent or attach files, sorry for bad format, these algs can be found elsewhere)
Here are the two potential methods I outlined above:
Roux Block:
-1x2x3 ......~7
-CP..............5
-2x2x2.......~8
-EO + Pair..~10
-2GLL...........13
................~43 moves
Petrus Block:
-2x2x3
-EO/CP
-2GF2L
-2GLL
At the moment, I have finished the CP and EO algs for the Roux block method. However, I have not completed one-look EO/CP yet for the Petrus block method. The main problem with EO/CP is that both EO and CP interact with each other. In short, you cannot do one without messing up the other. Although there are only 6 cases for CP, there are 64 unique EO cases, which makes learning a set of algs unfeasible. Also, turning the U and R faces to position the edges for EO changes the CP. It would theoretically take 24 algs: (6 CP) X (4 EO: correct, 2, 4, or 6 misoriented). There is a pattern to track CP this way, but again, it would be infeasible for speedsolving.
A different way of doing this step is to orient edges while placing the corners for recognition, then creating a new set of CP algs that preserve EO. Unfortunately, this step would probably require too much thinking and be very inefficient.
Currently I am testing out the Roux block method the way I have outlined to see if it is viable for speedcubing. At the very least, I have developed a low move count CP recog/solve method. Let me know what kind of potential you think this system has and/or ways to improve it. All criticism is welcome.
-Austin
I have been fascinated by the idea of solves using CP. Unfortunately, recognition is usually not very good or move efficient. There is speculation whether CP solves are more efficient than traditional CP at the end as part of PLL. There is no doubt that a solve with early CP can lower the move count overall, and make the solve more efficient in cases and move sets, but is it viable for speedcubing?
The main problem in my opinion is the slow setup and recognition of CP early in the solve. I have come up with a fairly easy recognition system for CP with only 2 setup moves and 5 algs to learn, which could make CP viable for speedcubing.
I am classifying this as a method system because there are too many possible substeps and variations for a single method. I believe it should start off with a block; something simple and efficient that can be planned out during inspection. Two block approaches I will talk about are the 1x2x3 or Roux block, and the 2x2x3, or Petrus block.
Next is the distinguishing step: CP. After solving two of the corners in the initial block, you have 6 corners left to look at, which translates to 720 permutations. By placing the two remaining corners in the ULB and DRB spots, the perm count is reduced to 48 (24 times 2 if DRB is right/wrong corner). This setup takes only 2 moves, and may also be part of inspection. At this point there are 6 distinct cases to recognize, which can be solved in an average of 3 moves. This step is useful for the Roux block, because EO can later be solved using <R,U,r,M> without breaking up the block. In the case of the Petrus block, a single EO/CP step would be more efficient than using EO algs that preserve CP afterward, or the other way around. However, this step is very complicated, and is not yet viable for speedcubing. It may be a very useful FMC step.
CP Algs:
CP + EO Algorithms - Austin Hornbaker
CP Recognition:
1. Place 2 D corners in UBL and DBR (2 moves)
........-Make note of the corner in DBR
2. Examine colors on FRU corner
........-Find the other two corners with the same colors
........-This will make an L shape on either the F, R, or U face
........-Determine if the end corners of the L are permuted c-correct, or s-swapped
D Corners Correct CP (2.8 HTM)
Fc: (f R' f') or (d R' U' R d')
Fs: Correct CP
Rc: (f R f') or (d R' U R d')
Rs: (R F R F') or (R2 d R' U' R d')
Uc: (f U2 f') or (d' L' U L d)
Us: (U f R f') or (d R' U2 R d')
D Corners Swapped CP (2.8 HTM)
Fc: Correct CP
Fs: (f R' f') or (d R' U' R d')
Rc: (R F R F') or (R2 d R' U' R d')
Rs: (f R f') or (d R' U R d')
Uc: (U f R f') or (d R' U2 R d')
Us: (f U2 f') or (d' L' U L d)
12 EO Cases: (5.4 HTM).....U Edges......Alg:
0 Edges Misoriented-............-...............None
2 Edges Misoriented-
........L on U.......................F,R............r U R' U' M
........Line on U ..................L,R............R U' M' U R' U M
........Both on F ..................-...............r U R' U R U r'
........FR 1 on U...................F..............M' U R U r'
........FB 1 on U...................B..............M' U M U M' U M
4 Edges Misoriented-
........Cross on U.................-...............M' U2 M U2 M' U M
........FR, 3 on U..................F,R,B.........r U2 r' U2 M' U M
........FB, 3 on U..................L,F,R.........M' U M
........Line on U...................F,B............R U M' U' r'
........L on U.......................L,F............r U r'
6 Edges Misoriented-
........All flipped..................-...............r U R' U M U M' U M
CP Recognition:
1. Place 2 D corners in UBL and DBR (2 moves)
........-Make note of the corner in DBR
2. Examine colors on FRU corner
........-Find the other two corners with the same colors
........-This will make an L shape on either the F, R, or U face
........-Determine if the end corners of the L are permuted c-correct, or s-swapped
D Corners Correct CP (2.8 HTM)
Fc: (f R' f') or (d R' U' R d')
Fs: Correct CP
Rc: (f R f') or (d R' U R d')
Rs: (R F R F') or (R2 d R' U' R d')
Uc: (f U2 f') or (d' L' U L d)
Us: (U f R f') or (d R' U2 R d')
D Corners Swapped CP (2.8 HTM)
Fc: Correct CP
Fs: (f R' f') or (d R' U' R d')
Rc: (R F R F') or (R2 d R' U' R d')
Rs: (f R f') or (d R' U R d')
Uc: (U f R f') or (d R' U2 R d')
Us: (f U2 f') or (d' L' U L d)
12 EO Cases: (5.4 HTM).....U Edges......Alg:
0 Edges Misoriented-............-...............None
2 Edges Misoriented-
........L on U.......................F,R............r U R' U' M
........Line on U ..................L,R............R U' M' U R' U M
........Both on F ..................-...............r U R' U R U r'
........FR 1 on U...................F..............M' U R U r'
........FB 1 on U...................B..............M' U M U M' U M
4 Edges Misoriented-
........Cross on U.................-...............M' U2 M U2 M' U M
........FR, 3 on U..................F,R,B.........r U2 r' U2 M' U M
........FB, 3 on U..................L,F,R.........M' U M
........Line on U...................F,B............R U M' U' r'
........L on U.......................L,F............r U r'
6 Edges Misoriented-
........All flipped..................-...............r U R' U M U M' U M
Next is the EOF2L stage. Again, there are many ways to do this. In the case of the Roux block, I would solve a 2x2x2 block on BR. This reduces the cases for EO, which would only have 12 distinct cases. After EO, I would then fill in the last slot and proceed to 2GLL. There are many other ways to do EOF2L. An experienced cuber ideally could solve F2L while subsequently orienting the edges. The move count of the Roux block method comes down to how good you are at this step. In the case of the Petrus block, EO is already solved, and F2L would be finished with <R,U>.
The last step is 2GLL. This has 85 different cases to orient corners and permute edges. There are two possible ways to solve this. The first is learning all 84 algorithms and solving in one look. An alternate method is to learn 7 COLL algs and the remaining 4 edge perm algs and solve LL 2-Look.
2GLL Algs: (post wont let me indent or attach files, sorry for bad format, these algs can be found elsewhere)
2GLL Algorithms - Stachu Korick
________________________________________________________________________________
Corners Solved UUUU (5 cases) [39/5 moves]
- 0 -
+ 7 M2 U M2 U2 M2 U M2
Z 10 M2 U M2 U M' U2 M2 U2 M' U2
Bc 11 R2 U R U R' U' R' U' R' U R'
Ba 11 R U' R U R U R U' R' U' R2
Double-sune RLLR (8 cases) [107/8 moves]
- 18 y' F R U R' x U R' U' R x' U' R U R' x U R' U' R x' U' F'
+ 15 y2 R' U' R U' R' U2 R U R U2 R' U' R U' R'
Zr 15 y R U2 R' U' R U' R' U' R' U' R U' R' U2 R
Zl 15 R' U2 R U R' U R U R U R' U R U2 R'
Fa 11 y' R U2 R' U' R U R' U' R U' R'
Ba 11 y2 L' U' L U' L' U L U' L' U2 L
Lc 11 y' L' U2 L U L' U' L U L' U L
Bc 11 y2 R U R' U R U' R' U R U2 R'
T UULR (12 cases) [172/12 moves]
- 15 R' U' R U' R' U2 R U2 R U R' U R U2 R'
+ 15 R U2 R2 U R' U R' U R' U R U2 R2 U' R2
Zr 13 R U2 R' U' R U' R2 U2 R U R' U R
Zl 13 y2 R' U2 R U R' U R2 U2 R' U' R U' R'
Fa 15 y' R U R' U R U2 R' U' R U2 R' U' R U' R'
La 15 R U' R U2 R U2 R' U R U R' U' R' U R'
Ba 13 y' R U R2 U' R2 U' R2 U2 R U' R U' R'
Ra 15 y2 R' U2 R U R' U R U' R' U' R U' R' U2 R
Fc 15 y' R' U' R U' R' U2 R U R' U2 R U R' U R
Lc 15 R U2 R' U' R U' R' U R U R' U R U2 R'
Bc 13 y' R' U' R2 U R2 U R2 U2 R' U R' U R
Rc 15 L' U L' U2 L' U2 L U' L' U' L U L U' L
Headlights UUBB (12 cases) [172/12 moves]
- 15 y R' U2 R U R' U R U2 R U2 R' U' R U' R'
+ 15 R2 U R2 U2 R' U' R U' R U' R U' R2 U2 R'
Zr 13 R' U' R U' R' U2 R2 U R' U R U2 R'
Zl 13 y2 R U R' U R U2 R2 U' R U' R' U2 R
Fa 15 R U2 R' U2 R2 U R' U R' U' R U R U2 R2
La 15 y R U2 R' U' R U' R' U' R U R' U R U2 R'
Ba 13 R' U' R U' R U2 R2 U' R2 U' R2 U R
Ra 15 y R U2 R2 U' R2 U' R' U R' U' R U R' U R
Fc 15 y2 R U R' U R U2 R' U R U2 R' U' R U' R'
Lc 15 y R U' R U R U' R' U' R U2 R' U2 R' U R'
Bc 13 L U L' U L' U2 L2 U L2 U L2 U' L'
Rc 15 y R' U2 R U R' U R U R' U' R U' R' U2 R
L ULUB (12 cases) [180/12 moves]
- 15 R U2 R' U2 R' U' R U R U' R' U2 R' U2 R
+ 15 R U R' U R U' R' U R U' R' U R U2 R'
Zr 15 y2 R U2 R' U' R U' R' U2 R U R' U R U2 R'
Zl 15 y2 R U R' U R U2 R' U2 R U2 R' U' R U' R'
Fa 15 y2 R U2 R' U' R U' R' U R' U2 R U R' U R
La 15 y2 R U R' U R U2 R' U R' U' R U' R' U2 R
Ba 15 y L' U2 L' U' L2 U' L U L' U' L U2 L U' L
Ra 15 y L2 U' L U' L U L' U L U L' U' L' U L2
Fc 15 R2 U R' U R' U' R U' R' U' R U R U' R2
Lc 15 R U2 R U R2 U R' U' R U R' U2 R' U R'
Bc 15 y R' U' R U' R' U2 R U' R U R' U R U2 R'
Rc 15 y R' U2 R U R' U R U' R U2 R' U' R U' R'
Pi FLLB (12 cases) [161/12 moves]
- 15 R U R2 U' R2 U' R2 U2 R2 U' R' U R U2 R'
+ 15 y R U R' U R U2 R' U R U R' U R U2 R'
Zr 15 y R U2 R' U' R U' R' U R U2 R' U' R U' R'
Zl 12 f R U R' U' f' F R U R' U' F'
Fa 13 y L' U2 L U L' U L2 U L' U L U2 L'
La 15 y2 R' U' R U R2 U' R U' R' U2 R2 U R' U' R
Ba 9 y2 L' U2 L2 U L2 U L2 U2 L'
Ra 15 L U' L' U L2 U2 L' U' L U' L2 U L U' L'
Fc 9 R U2 R2 U' R2 U' R2 U2 R
Lc 15 L U L' U' L2 U L' U L U2 L2 U' L U L'
Bc 13 y R U2 R' U' R U' R2 U' R U' R' U2 R
Rc 15 L' U L U' L2 U2 L U L' U L2 U' L' U L
Sune ULBR (12 cases) [143/12 moves]
- 15 R' U R2 U R' U R U2 R U2 R U R' U R2
+ 11 R' U2 R2 U R2 U R U' R U' R'
Zr 13 R2 U' R' U' R2 U R U R2 U R' U R
Zl 14 L' U' L U' L' U2 L y' L U2 L' U' L U' L'
Fa 13 R' U2 R2 U R U' R' U R U R2 U' R'
La 13 R2 U R U' R' U' R U2 R U' R2 U' R2
Ba 13 R2 U' R2 U' R U2 R U' R' U' R U R2
Ra 11 y R U R2 U' R2 U' R2 U2 R2 U2 R'
Fc 7 y R U R' U R U2 R'
Lc 13 R2 U R' U' R' U' R U2 R' U' R2 U' R2
Bc 13 R2 U' R2 U' R' U2 R U' R' U' R' U R2
Rc 7 R' U2 R U R' U R
Antisune RULB (12 cases) [146/12 moves]
- 15 L U' L2 U' L U' L' U2 L' U2 L' U' L U' L2
+ 11 L U2 L2 U' L2 U' L' U L' U L
Zr 15 R U R' U R U2 R' U R' U2 R U R' U R
Zl 13 L2 U L U L2 U' L' U' L2 U' L U' L'
Fa 7 y R' U' R U' R' U2 R
La 7 L U2 L' U' L U' L'
Ba 13 L2 U L2 U L U2 L' U L U L U' L2
Ra 13 L2 U' L U L U L' U2 L U L2 U L2
Fc 13 L U2 L2 U' L' U L U' L' U' L2 U L
Lc 13 R' U2 R U2 R U2 R' U' R U' R2 U2 R
Bc 13 R2 U' R U' R2 U R2 U' R' U R2 U R2
Rc 13 L2 U' L' U L U L' U2 L' U L2 U L2
________________________________________________________________________________
(85 cases) [1120/85 moves]
Notation:
- Edges correct
+ L-R, B-F
Zr B-L, F-R
Zl B-R, F-L
Anticlockwise:
Fa L->R->B->L no F
La B->F->R->B no L
Ba R->L->F->R no B
Ra F->B->L->F no R
Clockwise:
Fc L->B->R->L no F
Lc B->R->F->B no L
Bc R->F->L->R no B
Rc F->L->B->F no R
________________________________________________________________________________
Corners Solved UUUU (5 cases) [39/5 moves]
- 0 -
+ 7 M2 U M2 U2 M2 U M2
Z 10 M2 U M2 U M' U2 M2 U2 M' U2
Bc 11 R2 U R U R' U' R' U' R' U R'
Ba 11 R U' R U R U R U' R' U' R2
Double-sune RLLR (8 cases) [107/8 moves]
- 18 y' F R U R' x U R' U' R x' U' R U R' x U R' U' R x' U' F'
+ 15 y2 R' U' R U' R' U2 R U R U2 R' U' R U' R'
Zr 15 y R U2 R' U' R U' R' U' R' U' R U' R' U2 R
Zl 15 R' U2 R U R' U R U R U R' U R U2 R'
Fa 11 y' R U2 R' U' R U R' U' R U' R'
Ba 11 y2 L' U' L U' L' U L U' L' U2 L
Lc 11 y' L' U2 L U L' U' L U L' U L
Bc 11 y2 R U R' U R U' R' U R U2 R'
T UULR (12 cases) [172/12 moves]
- 15 R' U' R U' R' U2 R U2 R U R' U R U2 R'
+ 15 R U2 R2 U R' U R' U R' U R U2 R2 U' R2
Zr 13 R U2 R' U' R U' R2 U2 R U R' U R
Zl 13 y2 R' U2 R U R' U R2 U2 R' U' R U' R'
Fa 15 y' R U R' U R U2 R' U' R U2 R' U' R U' R'
La 15 R U' R U2 R U2 R' U R U R' U' R' U R'
Ba 13 y' R U R2 U' R2 U' R2 U2 R U' R U' R'
Ra 15 y2 R' U2 R U R' U R U' R' U' R U' R' U2 R
Fc 15 y' R' U' R U' R' U2 R U R' U2 R U R' U R
Lc 15 R U2 R' U' R U' R' U R U R' U R U2 R'
Bc 13 y' R' U' R2 U R2 U R2 U2 R' U R' U R
Rc 15 L' U L' U2 L' U2 L U' L' U' L U L U' L
Headlights UUBB (12 cases) [172/12 moves]
- 15 y R' U2 R U R' U R U2 R U2 R' U' R U' R'
+ 15 R2 U R2 U2 R' U' R U' R U' R U' R2 U2 R'
Zr 13 R' U' R U' R' U2 R2 U R' U R U2 R'
Zl 13 y2 R U R' U R U2 R2 U' R U' R' U2 R
Fa 15 R U2 R' U2 R2 U R' U R' U' R U R U2 R2
La 15 y R U2 R' U' R U' R' U' R U R' U R U2 R'
Ba 13 R' U' R U' R U2 R2 U' R2 U' R2 U R
Ra 15 y R U2 R2 U' R2 U' R' U R' U' R U R' U R
Fc 15 y2 R U R' U R U2 R' U R U2 R' U' R U' R'
Lc 15 y R U' R U R U' R' U' R U2 R' U2 R' U R'
Bc 13 L U L' U L' U2 L2 U L2 U L2 U' L'
Rc 15 y R' U2 R U R' U R U R' U' R U' R' U2 R
L ULUB (12 cases) [180/12 moves]
- 15 R U2 R' U2 R' U' R U R U' R' U2 R' U2 R
+ 15 R U R' U R U' R' U R U' R' U R U2 R'
Zr 15 y2 R U2 R' U' R U' R' U2 R U R' U R U2 R'
Zl 15 y2 R U R' U R U2 R' U2 R U2 R' U' R U' R'
Fa 15 y2 R U2 R' U' R U' R' U R' U2 R U R' U R
La 15 y2 R U R' U R U2 R' U R' U' R U' R' U2 R
Ba 15 y L' U2 L' U' L2 U' L U L' U' L U2 L U' L
Ra 15 y L2 U' L U' L U L' U L U L' U' L' U L2
Fc 15 R2 U R' U R' U' R U' R' U' R U R U' R2
Lc 15 R U2 R U R2 U R' U' R U R' U2 R' U R'
Bc 15 y R' U' R U' R' U2 R U' R U R' U R U2 R'
Rc 15 y R' U2 R U R' U R U' R U2 R' U' R U' R'
Pi FLLB (12 cases) [161/12 moves]
- 15 R U R2 U' R2 U' R2 U2 R2 U' R' U R U2 R'
+ 15 y R U R' U R U2 R' U R U R' U R U2 R'
Zr 15 y R U2 R' U' R U' R' U R U2 R' U' R U' R'
Zl 12 f R U R' U' f' F R U R' U' F'
Fa 13 y L' U2 L U L' U L2 U L' U L U2 L'
La 15 y2 R' U' R U R2 U' R U' R' U2 R2 U R' U' R
Ba 9 y2 L' U2 L2 U L2 U L2 U2 L'
Ra 15 L U' L' U L2 U2 L' U' L U' L2 U L U' L'
Fc 9 R U2 R2 U' R2 U' R2 U2 R
Lc 15 L U L' U' L2 U L' U L U2 L2 U' L U L'
Bc 13 y R U2 R' U' R U' R2 U' R U' R' U2 R
Rc 15 L' U L U' L2 U2 L U L' U L2 U' L' U L
Sune ULBR (12 cases) [143/12 moves]
- 15 R' U R2 U R' U R U2 R U2 R U R' U R2
+ 11 R' U2 R2 U R2 U R U' R U' R'
Zr 13 R2 U' R' U' R2 U R U R2 U R' U R
Zl 14 L' U' L U' L' U2 L y' L U2 L' U' L U' L'
Fa 13 R' U2 R2 U R U' R' U R U R2 U' R'
La 13 R2 U R U' R' U' R U2 R U' R2 U' R2
Ba 13 R2 U' R2 U' R U2 R U' R' U' R U R2
Ra 11 y R U R2 U' R2 U' R2 U2 R2 U2 R'
Fc 7 y R U R' U R U2 R'
Lc 13 R2 U R' U' R' U' R U2 R' U' R2 U' R2
Bc 13 R2 U' R2 U' R' U2 R U' R' U' R' U R2
Rc 7 R' U2 R U R' U R
Antisune RULB (12 cases) [146/12 moves]
- 15 L U' L2 U' L U' L' U2 L' U2 L' U' L U' L2
+ 11 L U2 L2 U' L2 U' L' U L' U L
Zr 15 R U R' U R U2 R' U R' U2 R U R' U R
Zl 13 L2 U L U L2 U' L' U' L2 U' L U' L'
Fa 7 y R' U' R U' R' U2 R
La 7 L U2 L' U' L U' L'
Ba 13 L2 U L2 U L U2 L' U L U L U' L2
Ra 13 L2 U' L U L U L' U2 L U L2 U L2
Fc 13 L U2 L2 U' L' U L U' L' U' L2 U L
Lc 13 R' U2 R U2 R U2 R' U' R U' R2 U2 R
Bc 13 R2 U' R U' R2 U R2 U' R' U R2 U R2
Rc 13 L2 U' L' U L U L' U2 L' U L2 U L2
________________________________________________________________________________
(85 cases) [1120/85 moves]
Notation:
- Edges correct
+ L-R, B-F
Zr B-L, F-R
Zl B-R, F-L
Anticlockwise:
Fa L->R->B->L no F
La B->F->R->B no L
Ba R->L->F->R no B
Ra F->B->L->F no R
Clockwise:
Fc L->B->R->L no F
Lc B->R->F->B no L
Bc R->F->L->R no B
Rc F->L->B->F no R
Here are the two potential methods I outlined above:
Roux Block:
-1x2x3 ......~7
-CP..............5
-2x2x2.......~8
-EO + Pair..~10
-2GLL...........13
................~43 moves
Petrus Block:
-2x2x3
-EO/CP
-2GF2L
-2GLL
At the moment, I have finished the CP and EO algs for the Roux block method. However, I have not completed one-look EO/CP yet for the Petrus block method. The main problem with EO/CP is that both EO and CP interact with each other. In short, you cannot do one without messing up the other. Although there are only 6 cases for CP, there are 64 unique EO cases, which makes learning a set of algs unfeasible. Also, turning the U and R faces to position the edges for EO changes the CP. It would theoretically take 24 algs: (6 CP) X (4 EO: correct, 2, 4, or 6 misoriented). There is a pattern to track CP this way, but again, it would be infeasible for speedsolving.
A different way of doing this step is to orient edges while placing the corners for recognition, then creating a new set of CP algs that preserve EO. Unfortunately, this step would probably require too much thinking and be very inefficient.
Currently I am testing out the Roux block method the way I have outlined to see if it is viable for speedcubing. At the very least, I have developed a low move count CP recog/solve method. Let me know what kind of potential you think this system has and/or ways to improve it. All criticism is welcome.
-Austin
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