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no Its better because it doesn't require EO and more CFOP based, similar to ZB
So what you are saying is that learning 780 algs is better rather than 300 algs but do 4 moves at the start of the solve and be Rotationless along with having better ergo and being more efficient. 🤣🤣🤣

Bro you actually need to think when making a method
 
So what you are saying is that learning 780 algs is better rather than 300 algs but do 4 moves at the start of the solve and be Rotationless along with having better ergo and being more efficient. 🤣🤣🤣

Bro you actually need to think when making a method
4 moves is a lot at the top level and some people use method like ZB just to save those 4 moves, but I feel like this is going to be another CFOP VS ZZ debate
 
I just found the actual alg count: 1032 algs.

172(VLS but specifically ignoring permutation of corners and making sure that when 2 corners are unoriented one of them is the DFR)

Multiplied by 3 for the 3 different corner twisted pairs

Then multiplying by two for the cases
 
I just found the actual alg count: 1032 algs.

172(VLS but specifically ignoring permutation of corners and making sure that when 2 corners are unoriented one of them is the DFR)

Multiplied by 3 for the 3 different corner twisted pairs

Then multiplying by two for the cases
why "Multiplied by 3 for the 3 different corner twisted pairs" I dont understand
 
I just realized how complex the recog is you have to recog: Position and orientation of FR edge, orientation of U edges, Orient the 3 corners that are going to be in the UFR UFL and UBR, ignore the orientation of the corners the white corner and ignore the orientation of specifically the corner that is going to be in the DFR position
 
Okay i got the proper alg count now 532 algs

28 (EO cases with all angles)

multiplied by 19 (CO specifically ignoring DFR corner and one other corner

=532
1699188588072.png
 
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