• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.
I have a new method I call it ZZ-K it designed to reduce zbll by combining ZZLL and 2GLL.

1. XEOLine
2. CP+Left pair
3. Right block+phasing
4. 2ZLL(30 cases)
it's always nice to try and reduce down ZBLL, but having to pause multiple times during F2L to recognize the subsets (especially CP which is quite hard to recognize on the fly) does not seem worth it—might as well just use regular ZZ with 2-look-last-layer at that point.
 
new method idea (the name would be the zapper method)
EO
2x2x3 on left side
zeg (eg for 2x2 algs)
L7E
should it go into speedcube wiki?
 
Last edited:
new method idea (the name would be the zapper method)
EO
2x2x3 on left side
zeg (eg for 2x2) algs
L7E
should it go into speedcube wiki?
 
Last edited:
new method idea (the name would be the zapper method)
EO
2x2x3 on left side
zeg (eg for 2x2 algs)
L7E
should it go into speedcube wiki?
I mean it sounds like you kinda just want a method named after yourself in my opinion I'd say no. Just mismatching a bunch if already created things with no work of your own.
 
I mean it sounds like you kinda just want a method named after yourself in my opinion I'd say no. Just mismatching a bunch if already created things with no work of your own.
yes but combined together they are very diffrent from apb, zz, lmcf, or roux, they are combined to be very ergonomic and have the least blindspots possible, what i want is a great method that could make a world record also i don't care if i missmathced a lot of methods so did apb, zz, roux and many athothers what i care is that my method is good, nothing else also Zapper's l7e might be completly new and so might ZEG so i did do my own work this took many failed attempts you think i just combined a lot of methods and called it a day no this took a lot of work, help and failed attemps. Also if you want i can change the name so it isn't named after myself. also credit to cube algs 101 who created the algs and tiwisted 101 who also helped without them this would have been way harder.
 
Last edited:
new method idea (the name would be the zapper method)
EO
2x2x3 on left side
zeg (eg for 2x2) algs
L7E
should it go into speedcube wiki?
First of all, don’t say that it’s eg for 2x2 as algs. Your algs are nothing like them. You don’t have your bottom layer corners placed, and preserving the eo223 makes the algs way worse than eg. Zeg is also a few thousand algs, making it unviable for anyone to learn.
 
First of all, don’t say that it’s eg for 2x2 as algs. Your algs are nothing like them. You don’t have your bottom layer corners placed, and preserving the eo223 makes the algs way worse than eg. Zeg is also a few thousand algs, making it unviable for anyone to learn.
What zapper meant to say was he would place the 2 white corners on d layer and oriented like EG then do one of 85 algs to solve the corners

also the algs aren’t that bad https://docs.google.com/file/d/1nMU...fXvM81/edit?usp=docslist_api&filetype=msexcel
 
What zapper meant to say was he would place the 2 white corners on d layer and oriented like EG then do one of 85 algs to solve the corners

also the algs aren’t that bad https://docs.google.com/file/d/1nMU...fXvM81/edit?usp=docslist_api&filetype=msexcel
In that case the step of placing the corners needs to be added as part of the method steps. And while the algs aren't terrible in a vacuum, they're definitely not anywhere near eg for 2x2 like zapper claims.
 
What zapper meant to say was he would place the 2 white corners on d layer and oriented like EG then do one of 85 algs to solve the corners

also the algs aren’t that bad https://docs.google.com/file/d/1nMU...fXvM81/edit?usp=docslist_api&filetype=msexcel
Also I personally wouldn't call generating algs literally just genning them and posting the generator. Real alg devs find the best one or couple for each case they can and post those. A lot more work goes into that. Not just copy paste
 
In that case the step of placing the corners needs to be added as part of the method steps. And while the algs aren't terrible in a vacuum, they're definitely not anywhere near eg for 2x2 like zapper claims.
thats because they are not actuallly algs, you have to do 2x2 eg yourself like the method. I actually didn't mean to have eg algs they are meant as a intuitive/algorithimic step this is a misunderstanding between me and twisted. also i claimed that it would be a method step.
 
Last edited:
Also I personally wouldn't call generating algs literally just genning them and posting the generator. Real alg devs find the best one or couple for each case they can and post those. A lot more work goes into that. Not just copy paste
thats why i am still working on it. If it gose to speedcubing wiki evreything will be out into acount those are just a sneak peak/raw algs not the finnished product.
 
Back
Top