Is there a set of algs for roux LSE that solves 4b and 4c at the same time? I'm sure someone's come up with that before
 
What if while we did F2l, and when you insert a solved pair, for example U R U' R' or something like that, you also pair up another edge and corner to solve?
for example i show in this video a case for this:

Making a full f2l method for this will have ALOT of algs so probably only some algs will be useful.
 
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What if while we did F2l, and when you insert a solved pair, for example U R U' R' or something like that, you also pair up another edge and corner to solve?
for example i show in this video a case for this:

Making a full f2l method for this will have ALOT of algs so probably only some algs will be useful.
this seems like an actually good CFOP extention,
if you find usefull algs definitely make a vid about it or something
this is bassically multislotting+ kinda like multislotting but with unsolved pairs.
 
this seems like an actually good CFOP extention,
if you find usefull algs definitely make a vid about it or something
this is bassically multislotting+ kinda like multislotting but with unsolved pairs.
im suprised no one came up with this but anyway this is good
we now just need someone who can come up with the algs for this
 
here it is! Megaminx/tripod LsLL method,
sorry about my bad explanation
here are steps
Orient edges during/before last slot
Solve tripod on top while/before solving last pair
use commutators to solve rest of pieces
the method is actually much better for the second step than i showed in the vid, i was just anxious.
 
Hello,
Just came up with a way of using roux on 4×4:
Step 1: make to opposite centers.Keep them on your left and right. One of them should be a first block center and the other one will be second block center.
Step 2: make two 1×3×3 squares around the both centers with matching back and bottom colours.( Just like f2b, but minus the front 2 pairs)
Step 3: solve the remaining 4 centers.
Step 4: solve 2 edges using free front slots. Keep them at DF and DB position using M and U moves.
Step 5: Pair up the last six edges two at a time, using the free front slots.
Step 6: solve the front pairs of f2b. Then just do cmll, lse, and parity if needed.
Pros: - rotationless after the first 2 centers.
- very easy lookahead for edge pairing.
Cons: - inefficient edge pairing compared to 3-2-3
- hard lookahead for the first two squares.

So, what do you think of this method?(I know that most of the people here use cfop, but still, please share your opinion.)
Meyer vs this method?
Has someone invented this before?
 
Hello,
Just came up with a way of using roux on 4×4:
Step 1: make to opposite centers.Keep them on your left and right. One of them should be a first block center and the other one will be second block center.
Step 2: make two 1×3×3 squares around the both centers with matching back and bottom colours.( Just like f2b, but minus the front 2 pairs)
Step 3: solve the remaining 4 centers.
Step 4: solve 2 edges using free front slots. Keep them at DF and DB position using M and U moves.
Step 5: Pair up the last six edges two at a time, using the free front slots.
Step 6: solve the front pairs of f2b. Then just do cmll, lse, and parity if needed.
Pros: - rotationless after the first 2 centers.
- very easy lookahead for edge pairing.
Cons: - inefficient edge pairing compared to 3-2-3
- hard lookahead for the first two squares.

So, what do you think of this method?(I know that most of the people here use cfop, but still, please share your opinion.)
Meyer vs this method?
Has someone invented this before?
i thought of this but didnt post this because its not great
its bad because meyer has edge pairing almost as good as yau, and the small time save of solving one more piece(3x3 stage) isnt worth it
 
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why would i do that if it was a bad cubing idea(no offense to poster)? oh, you probably think that because you're new and don't know how much everything has already been explored,
do you know how often people say "oh ive already had that idea" all of the time dude,
just go back and look.
1, check how long I've been here (Since February 5, 2020), and 2, sometimes you just don’t know what someone is tring to do... I wasn’t trying to offend you. I have posted in this thread a while back too. I did post here in early 2020. Thanks!
 
1, check how long Ive been here, and 2, sometimes you just don’t know what someone is tring to do... I wasn’t trying to offend you. I have posted in this thread a while back too. In early 2020.
Just know this-people do not try to steal ideas like that
- cubing is just already(especially 3x3, 2x2, 4x4, skewb, pyra, clock, oh) VERY explored ive only come up with like one actually original method for 3x3((and it was very meh)) and 2 for megaminx.
 
Just know this-people do not try to steal ideas like that
- cubing is just already(especially 3x3, 2x2, 4x4, skewb, pyra, clock, oh) VERY explored ive only come up with like one actually original method for 3x3((and it was very meh)) and 2 for megaminx.
Just saying ig, you don’t know about that anywhere on the internet. I don’t wanna start an argument. I just want people to get along, especially during my depression.
 
than why did you even say that....
Sometimes people say statements, not expecting a response. I was not expecting a response, but you responded, which is totally fine. It is just that it was directed in such a way that made me defensive. Questions are a form of speech that usually end up in a response from the other party.
 
WaterPCMS2:
1.start by solving an"H" on the first side to create this solve the 4 corners and two edges on the E slice(are left E slice edges if you put block on left)
2.Solve corners of seconds Layer(cll / twcll ect.)
3.Solve the two E slice edges on the other side
4.last 8 edges
comparison with waterpcms1:
pros:
-Much more straightforward steps
-easier recognition(no pshuedo blocks)
-very efficient/simple blockbuilding
-no rotation
-less steps
cons:
-L8E EO is worse(since there are two more pieces to orient properly)
-Doesnt reduce to L6E(but is still better as there is no rotation)
(wanted to create a 2.0 of waterpcms as the first version i made was kinda to just do a interesting indirect way of solving pcms, and using to different types of LxE which i found interesting, this one is more usuable.)
 
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WaterPCMS2:
1.start by solving an"H" on the first side to create this solve the 4 corners and two edges on the E slice(are left E slice edges if you put block on left)
2.Solve corners of seconds Layer(cll / twcll ect.)
3.Solve the two E slice edges on the other side
4.last 8 edges
comparison with waterpcms1:
pros:
-Much more straightforward steps
-easier recognition(no pshuedo blocks)
-very efficient/simple blockbuilding
-no rotation
-less steps
cons:
-L8E EO is worse(since there are two more pieces to orient properly)
-Doesnt reduce to L6E(but is still better as there is no rotation)
I might try that out, lemme get home from school, that sounds good!
 
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