TheSlykrCubr
Veteran
eolr but you place the BD edge instead of l and r and then follow up with l5ep
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ye eolr has way more resources and is more efficient + with this you have to learn algs for LSE (L5EP) and that is one thing that Rouxers don't like, algs, otherwise, pretty kewl.eolr but you place the BD edge instead of l and r and then follow up with l5ep
does it exist yet?ye eolr has way more resources and is more efficient + with this you have to learn algs for LSE (L5EP) and that is one thing that Rouxers don't like, algs, otherwise, pretty kewl.
Most likely as it's not that hard to come up with such a thing.does it exist yet?
i was pretty surprised tho cause it isn't on the wikiMost likely as it's not that hard to come up with such a thing.
or, f2l-1 insert edge+1 top corner,Beginner ribbon method for people who know oll
ribbon
f2l-1
literally any tols+ or tols- case to orient Bottom layer coner
oll
2 look ttll
its better to just do ZB at that pointhow about as another ribbon method variant but not a beginner method
1) ribbon
2) f2l-2
3) VHLS. works since the other edge is already in
4) TOLS cases with cross
5) TTLL
thinking about making a set of algs for the cross cases to place bottom corner and then just to PLL
if you used zbls instead of vhls then they would both be 3-look last 2 slots and last layerits better to just do ZB at that point
i dont mean to make the variant better,if you used zbls instead of vhls then they would both be 3-look last 2 slots and last layer
I'm just pointing It outi dont mean to make the variant better,
i just mean that variant is just worse ZB
this is similar to VHLS right?So...I came up with this by accident. Let me know If this has been proposed earlier.
The basic idea is that you solve F2L however you would until the last slot, and when you arrive at it, you look at how the yellow edges are oriented, regardless of the F2L case and you use the three EO algs from 2 look OLL i.e. F R U R' U' F' if there is a line, F U R U' R' F' if there is an L, and the dot case which requires you to do the first alg, U2 and the second alg to orient the U layer edges and the next step is solve the last slot as usual and proceed with ZBLL, COLL/EPLL or OCLL/PLL.
WEIRD CASES
LS edge flipped : there may be one yellow edge sticker on the top and the edge in the slot will be twisted. for this, check for an edge having green or blue on top and its position relative to the yellow sticker and perform the corresponding algorithm.
U layer edges oriented, LS edge flipped : do a y/y' and continue as usual.
PROS:
Saves you from learning 306 algs for ZBLS
Turns bad cases such as wrongly connected pairs into 6 movers or sometimes 3 movers
CONS:
Not so easy recognition
Lookahead problems
Turns good cases into bad cases
I'd recommend this only for bad F2L cases
That about sums it up. This is really bad for most F2L cases; most of the time you can either just do LS normally, do VHLS, or do Petrus-like EO (F' U F and similar) and these will all be better.Turns bad cases such as wrongly connected pairs into 6 movers or sometimes 3 movers
[…]
I'd recommend this only for bad F2L cases
vhls is in essence a worse version of zbls just that it has way less algsthis is similar to VHLS right?
I mean like in VHLS you solve all edge-corner pairs except the last one, and when you pair up the last one you also orient all edges while slotting it in?
yes but its useful at leastvhls is in essence a worse version of zbls just that it has way less algs
I do this already because I hybrid petrus and freefop+eo and I do that intuitivelySo...I came up with this by accident. Let me know If this has been proposed earlier.
The basic idea is that you solve F2L however you would until the last slot, and when you arrive at it, you look at how the yellow edges are oriented, regardless of the F2L case and you use the three EO algs from 2 look OLL i.e. F R U R' U' F' if there is a line, F U R U' R' F' if there is an L, and the dot case which requires you to do the first alg, U2 and the second alg to orient the U layer edges and the next step is solve the last slot as usual and proceed with ZBLL, COLL/EPLL or OCLL/PLL.
WEIRD CASES
LS edge flipped : there may be one yellow edge sticker on the top and the edge in the slot will be twisted. for this, check for an edge having green or blue on top and its position relative to the yellow sticker and perform the corresponding algorithm.
U layer edges oriented, LS edge flipped : do a y/y' and continue as usual.
PROS:
Saves you from learning 306 algs for ZBLS
Turns bad cases such as wrongly connected pairs into 6 movers or sometimes 3 movers
CONS:
Not so easy recognition
Lookahead problems
Turns good cases into bad cases
I'd recommend this only for bad F2L cases
No it isn't similar. In VHLS, you connect the pair, and then you use an algorithm to solve EO and LS. Here you solve EO before LSthis is similar to VHLS right?
I mean like in VHLS you solve all edge-corner pairs except the last one, and when you pair up the last one you also orient all edges while slotting it in?
Sorry I forgot something.That about sums it up. This is really bad for most F2L cases; most of the time you can either just do LS normally, do VHLS, or do Petrus-like EO (F' U F and similar) and these will all be better.