idk if this is original but, here it is
1. Solve First two layers, but all edges are just oriented(example white/yellow if using white side) and centers can be misaligned
2. OLLCP(OrientLL+Corner permutation)((could just do CLL/ELL or 2look, COLL for now))
3. Aline centers(if misaligned)
4.Oriented L8E
without using misaligned centers:
1.Solve First two layers, but all edges are just oriented(example white/yellow if using white side)
2.OLLCP
3.Oriented L8E
FOAL/FOL
 
idk if this is original but, here it is
1. Solve First two layers, but all edges are just oriented(example white/yellow if using white side) and centers can be misaligned
2. OLLCP(OrientLL+Corner permutation)((could just do CLL/ELL or 2look, COLL for now))
3. Aline centers(if misaligned)
4.Oriented L8E
without using misaligned centers:
1.Solve First two layers, but all edges are just oriented(example white/yellow if using white side)
2.OLLCP
3.Oriented L8E
FOAL/FOL
Dude, this sounds a lot like my Pillman-U method, Very cool, now, which edges are the L8E on and what's your approach to it?
 
Dude, this sounds a lot like my Pillman-U method, Very cool, now, which edges are the L8E on and what's your approach to it?
so,its kindve like columns first(all f2l pairs+top corners are solved)
and because of doing OLLCP you orient the top edges(while bottom edges already are)
what im doing at the moment is solving L D R D edges(this is probably not best)
and than just doing oriented L6E
i recommend trying the blockbuilding(hard as it is)
im getting ~38-44 move average during slow solves even though ive never done this type of blockbuilding before(and am doing CLL ELL not OLL CP)
 
so,its kindve like columns first(all f2l pairs+top corners are solved)
and because of doing OLLCP you orient the top edges(while bottom edges already are)
what im doing at the moment is solving L D R D edges(this is probably not best)
and than just doing oriented L6E
i recommend trying the blockbuilding(hard as it is)
im getting ~38-44 move average during slow solves even though ive never done this type of blockbuilding before(and am doing CLL ELL not OLL CP)
OLLCP might be too much algs for little worth, and I think the L8E sounds like PCMS L8E.
 
here are new steps for reduced algset,
1.EO(can be partially combined with second step)
2.Blockbuild F2l with any edge pieces
3.COLL
4.L8E
EFCL
but this is bassically just a columns first method now rip,
the OLLCP makes it interesting+this would reduce efficiency
 
PBLL is an intermediate LL variant based on pattern building (H). It has four cases:

#1) apply R U R' U R U' R' U R U2 R' on a solved cube
#2) apply F U R U' R' U R U' R' U R U' R' F' on a solved cube
#3) apply r U' r' U' r U r' F R' F' R2 U' R' on a solved cube
#4) apply F U R U' R' U R U2 R' U' R U R' F' U' on a solved cube

Example solves (pre-LL steps taken from The ZZ "Example Solve" Game! thread):

D' F2 U' B2 F2 D2 U' L2 D2 R2 B' L B2 F2 R B' U' F L R2

z2
F2 U L R' F L R' D
U L' R' U' R2 U2 L U2 R
U2 L U L U L2 U L2
U2 R U R' U R U2 R' // PB1#3
R U R2 F R F' r U' r' U r U r' U2 // PS

D' R2 U R2 U2 B2 F2 U F2 L2 U' F' D2 L' B' F2 D' B R2 B R2

z2
L' B' U L' D' F
U2 R2 U2 R U2 L R2 U2 L2 U' L'
U R U' R U2 R2 U' R2 U' R' U R U' R'
R U R' U R U2 R' U' // PB1#3
M2 U M' U2 M U M2 // PB2
R U R2 F R F' r U' r' U r U r' U2 // PS


D2 F' D' B U' L' D L2 F D' L U2 D2 L U2 R' B2 R2 F2 L2 U2

x2
M' U l U' D B' L U' R2 D'
L' U2' R'
U L2' R' U R U2 L
R' U2' R U R' U2' R // PB1#3
U M2 U M' U2 M U M2 U' // PB2
R U R2 F R F' r U' r' U r U r' U // PS
 
Hi. I'm not an experienced cuber. I've had this idea for a long time but I didn't know how to present it in an acceptable way. I think PBLL has no advantages over OLL / PLL. It may be of some help as an add-on to reduce cases in specific situations. Everyone can choose the patterns that can serve as a model to reduce cases if it's worth it.
 
Hi. I'm not an experienced cuber. I've had this idea for a long time but I didn't know how to present it in an acceptable way. I think PBLL has no advantages over OLL / PLL. It may be of some help as an add-on to reduce cases in specific situations. Everyone can choose the patterns that can serve as a model to reduce cases if it's worth it.
Yep, that's a pretty common opinion. IMO the only variation of PBL (I think you meant permute both layers unless that extra L was on purpose) that's actually decent is Pseudocross but even that's not very similar to PBL. PBL should be saved for Ortega and square-1.
 
The more I look at it, the more I see that it's worse than OCLL/PLL. For one, you have to do 3 algs sometimes (could be reduced, but hey), for another, there are as many algs for that (if not more) than the 28 needed for OCLL/PLL, and those algs are fast. Like super fast. I don't say this to be mean, in fact keep on thinking!
 
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