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You weren't talking about your self?
No, I meant, if he learnt LBL then learnt Roux, if he learnt blockbuilding early, he could skip those intermediate methods (like yours) it is a steep learning curve though, kinda unrealistic but very much possible, and Roux doesn't really need intermediate methods, it's fine as is.
 
This is not origional but I will propose it.

For Megaminx:
Star
F2L
S2L-A Face
EO
Petrus Rest of S2L
Last Layer (However you want)

So obviously this is just a hybrid of MegaCFOP and MegaPetrus, but I think its faster than MegaPetrus. I wont say the same for MegaCFOP.

This is actually my main method for speedsolving the megaminx. Luckily I have a list of Pros and Cons for it.

Pros: 1. Lower alg count that MegaCFOP: so the MegaCFOP OLL count is 260, but with this method, the alg count goes down to 16.
2. Petrus Rest of S2L is Fast: Petrus Rest of S2L can ONLY be solved with R and U moves. R and U moves are fast, AND its 2-GEN.
3.
Faster than MegaPpetrus: MegaPetrus is honestly a pretty bad method, but only for the blocks and expanding them. Everything else is pretty fast. If you combine EO and everything after that with MegaCFOP's Star, F2L, and Most of S2L, you got a good method. Not origional, but good.

Cons: 1.
Still a high alg count: If you want to learn full megaminx PLL, thats 151 algs and it dont shorten once you use this method unfortunatly. That plus the 16 OLL algs. If its even possible, maybe someone can make/learn MegaZBLL. I wont gen the algs.
2.
Not as fast as MegaCFOP: When you are done with S2L-A Face, you have to pause to recognize EO making time go by.
3.
EO Drawbacks: Like I said before, you obviously have to pause to recognize EO and execute it, and you have to keep track of EO.EO also results in lower tuurning speed which is bad.

Resources:
16 OLL algs (if EO done correctly)
151 Full PLL:
Video belongs to Raul Low so props to him for knowing full MegaPLL.

Wiki Page for MegaPetrus: ZZ-Spike WIki Page: Thats all I could find for the method.
 
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This is not origional but I will propose it.

For Megaminx:
Star
F2L
S2L-A Face
EO
Petrus Rest of S2L
Last Layer (However you want)

So obviously this is just a hybrid of MegaCFOP and MegaPetrus, but I think its faster than MegaPetrus. I wont say the same for MegaCFOP.

This is actually my main method for speedsolving the megaminx. Luckily I have a list of Pros and Cons for it.

Pros: 1. Lower alg count that MegaCFOP: so the MegaCFOP OLL count is 260, but with this method, the alg count goes down to 16.
2. Petrus Rest of S2L is Fast: Petrus Rest of S2L can ONLY be solved with R and U moves. R and U moves are fast, AND its 2-GEN.
3.
Faster than MegaPpetrus: MegaPetrus is honestly a pretty bad method, but only for the blocks and expanding them. Everything else is pretty fast. If you combine EO and everything after that with MegaCFOP's Star, F2L, and Most of S2L, you got a good method. Not origional, but good.

Cons: 1.
Still a high alg count: If you want to learn full megaminx PLL, thats 151 algs and it dont shorten once you use this method unfortunatly. That plus the 16 OLL algs. If its even possible, maybe someone can make/learn MegaZBLL. I wont gen the algs.
2.
Not as fast as MegaCFOP: When you are done with S2L-A Face, you have to pause to recognize EO making time go by.
3.
EO Drawbacks: Like I said before, you obviously have to pause to recognize EO and execute it, and you have to keep track of EO.EO also results in lower tuurning speed which is bad.

Resources:
16 OLL algs (if EO done correctly)
151 Full PLL:
Video belongs to Raul Low so props to him for knowing full MegaPLL.

Wiki Page for MegaPetrus: Thats all I could find for the method.
 
This is not origional but I will propose it.

For Megaminx:
Star
F2L
S2L-A Face
EO
Petrus Rest of S2L
Last Layer (However you want)

So obviously this is just a hybrid of MegaCFOP and MegaPetrus, but I think its faster than MegaPetrus. I wont say the same for MegaCFOP.

This is actually my main method for speedsolving the megaminx. Luckily I have a list of Pros and Cons for it.

Pros: 1. Lower alg count that MegaCFOP: so the MegaCFOP OLL count is 260, but with this method, the alg count goes down to 16.
2. Petrus Rest of S2L is Fast: Petrus Rest of S2L can ONLY be solved with R and U moves. R and U moves are fast, AND its 2-GEN.
3.
Faster than MegaPpetrus: MegaPetrus is honestly a pretty bad method, but only for the blocks and expanding them. Everything else is pretty fast. If you combine EO and everything after that with MegaCFOP's Star, F2L, and Most of S2L, you got a good method. Not origional, but good.

Cons: 1.
Still a high alg count: If you want to learn full megaminx PLL, thats 151 algs and it dont shorten once you use this method unfortunatly. That plus the 16 OLL algs. If its even possible, maybe someone can make/learn MegaZBLL. I wont gen the algs.
2.
Not as fast as MegaCFOP: When you are done with S2L-A Face, you have to pause to recognize EO making time go by.
3.
EO Drawbacks: Like I said before, you obviously have to pause to recognize EO and execute it, and you have to keep track of EO.EO also results in lower tuurning speed which is bad.

Resources:
16 OLL algs (if EO done correctly)
151 Full PLL:
Video belongs to Raul Low so props to him for knowing full MegaPLL.

Wiki Page for MegaPetrus: ZZ-Spike WIki Page: Thats all I could find for the method.
this is litterally what multiple people already use(including me)
but that bieng said most very advanced people solve Star sometimes or blockbuild sometimes and this is just a bad restricted megapetrus(which is already just worse mega normally)((also no one uses the original megapetrus anymore that was a proof of concept))
why would you need to propose this if it isnt even original?
 
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Here's a megaminx method with EO i just thought of,
kindve an intermediate between MegaPetrus and ZZ-Spike.
1.solve f2l(an any way)
2.solve this style of block-
2 Balint style blocks with an s2l pair in between(this doesnt have to be solved in this way)
3.put the block in back, solve another normal balint pair opposite(now front side)((or just put to oriented edges of that side in balint spot))
(((but this is more akward because having to solve it when edges or oriented)))
4.Do ZZ-Spike style EO
5.blockbuild L and R sides
6.Solve last layer(edges oriented)
Eo affects 3 sides(L,R,U)
instead of 1(like in megapetrus)
but less than in ZZ-spike,
also has better lookahead during eo as the only unsolved sides are L R U(compared to spike)
 
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I made a 4x4 method for Petrus users. I can't see anything like it on the wiki other than Obli.

1) 3 adjacent edges

2) pair up the three necessary edges to make a 3x3x3

3) L3C

4) extend to a 3x3x4 by pairing up 2 necessary edges.

5) finish pairing up edges with a 3-2-3 type pairing method


6) EO+parity

7) solve with ZBLL, COLL+EPLL or something similar. Parity if necessary

Centres are easier since we have to preserve just the back, and edge pairing seems easy.

Look-ahead seems decent, and if you're good, you'll be able to look into petrus eo since it comes right after the edge pairing

I honestly think this is the best method I've ever proposed (not saying much)


 
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I made a 4x4 method for Petrus users. I can't see anything like it on the wiki other than Obli.

1) 3 adjacent edges

2) pair up the three necessary edges to make a 3x3x3

3) L3C

4) extend to a 3x3x4 by pairing up 2 necessary edges.

5) finish pairing up edges with a 3-2-3 type pairing method


6) EO+parity

7) solve with ZBLL, COLL+EPLL or something similar. Parity if necessary

Centres are easier since we have to preserve just the back, and edge pairing seems easy.

Look-ahead seems decent, and if you're good, you'll be able to look into petrus eo since it comes right after the edge pairing

I honestly think this is the best method I've ever proposed (not saying much)



I personally don't have a problem with yau centers but I know others might because they are awkward.
But wouldn't doing
F2C
2 adjacent cross edges + the edge in-between them (to make the 2x2x2 block in petrus) yau style
Yau L4C
Make random edge and place in DF
Pair all edges using 3-2-3
Make 2x2x2 block
Continue with petrus.

Thats 4trus oops

Wouldn't that be faster because of the freedom with pairing the block edges help? However if you don't like yau centers this is great for you then! And I understand turning every reduction ( non-direct solving) method in to yau isn't fun. But I think this method is very fun to use and does have some potential. Have a good day.
 
I personally don't have a problem with yau centers but I know others might because they are awkward.
But wouldn't doing
F2C
2 adjacent cross edges + the edge in-between them (to make the 2x2x2 block in petrus) yau style
Yau L4C
Make random edge and place in DF
Pair all edges using 3-2-3
Make 2x2x2 block
Continue with petrus.

Thats 4trus oops

Wouldn't that be faster because of the freedom with pairing the block edges help? However if you don't like yau centers this is great for you then! And I understand turning every reduction ( non-direct solving) method in to yau isn't fun. But I think this method is very fun to use and does have some potential. Have a good day.

I feel like this could even just be an alternative to Yau by simply not doing eo, and just inserting the last cross edge to bring you to f2l-2.

thanks for saying it has potential!

I needed that I make too many bad methods


Anyway, I'm actually faster with this method than Yau, sooooooo
 
I made a 4x4 method for Petrus users. I can't see anything like it on the wiki other than Obli.

1) 3 adjacent edges

2) pair up the three necessary edges to make a 3x3x3

3) L3C

4) extend to a 3x3x4 by pairing up 2 necessary edges.

5) finish pairing up edges with a 3-2-3 type pairing method


6) EO+parity

7) solve with ZBLL, COLL+EPLL or something similar. Parity if necessary

Centres are easier since we have to preserve just the back, and edge pairing seems easy.

Look-ahead seems decent, and if you're good, you'll be able to look into petrus eo since it comes right after the edge pairing

I honestly think this is the best method I've ever proposed (not saying much)


this is just worse obli
 
and the thing about not having to make the last cross edge is really nice, to be more adaptable to Petrus-W.

hoya l2c(same as obli is better) even if only slightly,
making this just again a slightly worse version of virus obli

difference is making the centres preserving only a 3x3 in the back, which is really easy.
 
difference is making the centres preserving only a 3x3 in the back, which is really easy.
this is what happens in virus,
3x3(same thing as what you do)
solve another center and solve the edges to make petrus block
than last two centers and no you dont make the last cross edge i said hoya last two centers not hoya.
and this is more ergonomic and efficient.
 
this is what happens in virus,
3x3(same thing as what you do)
solve another center and solve the edges to make petrus block
than last two centers and no you dont make the last cross edge i said hoya last two centers not hoya.
and this is more ergonomic and efficient.
in the wiki page, it specifically says to solve the last cross edge before edge pairing. My variant doesn't require that, meaning if there's already an edge pair made, you can use that.

while obli focuses on bringing it to f2l-2, this focuses on bringing it to petrus eo stage.

If you actually try my variant, you'll be surprised. I've tried every combination of doing Obli, and i got worse times than with this
 
4x4 Corners first.

1. Corners
2. U+D Centers (Using mainly slice moves)
3. 3/4 L-edge pairs after Z/Z' rotation (put missing edge pair on UL)
4. Repeat with R edges (without the rotation) [Put missing edge pair on UR]
5. Edge pairing
6. Solve UL and UR edge pairs while simutaniously orienting the rest of the edge pairs.
7. Solve remaining centers

This is primarily for Corners First solvers.

Your Thoughts?

ok i have another 4x4 method made primarily for petrus users.

Pick any corner and turn it into a 2x2x2 block
Extend that 2x2x2 block into a 3x3x3 block
Extend that 3x3x3 block into a 3x3x4 block
Solve remaining centers
Pair remaining edges
3x3 stage (petrus style) [OLL and PLL parity involved]

Your thoughts?
 
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ok i have another 4x4 method made primarily for petrus users.

Pick any corner and turn it into a 2x2x2 block
Extend that 2x2x2 block into a 3x3x3 block
Extend that 3x3x3 block into a 3x3x4 block
Solve remaining centers
Pair remaining edges
3x3 stage (petrus style) [OLL and PLL parity involved]

Your thoughts?
im actually right this time lol,
this is just restricted obli ((((worse obli))))
please do research before you post methods
 
ok i have another 4x4 method made primarily for petrus users.

Pick any corner and turn it into a 2x2x2 block
Extend that 2x2x2 block into a 3x3x3 block
Extend that 3x3x3 block into a 3x3x4 block
Solve remaining centers
Pair remaining edges
3x3 stage (petrus style) [OLL and PLL parity involved]

Your thoughts?

yea just obli-to-petrus but with weird 3x3x3


im actually right this time lol,
this is just restricted obli ((((worse obli))))
please do research before you post methods

does this mean you actually tried my variant?
 
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