xcross
Member
this is 2 cross pieces away from being roux essentialy.
I'm not the most knowledgeable person in this field but I think that's the base of YruRu. CP Line makes it so the corners are possible to complete 2gen and the addition of EO makes it completely 2gen after 2x2x3What if you reduced the entire cube to 2-gen while doing EOLine in LEOR? I don't know exactly what reduces the cube to that (besides obviously EOLine). Is it CP? This is a very vague idea, but it had potential for OH with development.
because you cant see that far in inspectionWhat if you reduced the entire cube to 2-gen while doing EOLine in LEOR? I don't know exactly what reduces the cube to that (besides obviously EOLine). Is it CP? This is a very vague idea, but it had potential for OH with development.
Is This A Method Used By Anyone?
Let me preface this with letting you know that I literally started attempting to speed solve last week, so if this is stupid, just let me know and let me know why.
Currently I am using CFOP, and have a very small OLL and PLL repertoire. I'm averaging 49 seconds out of sheer willpower alone. The biggest issue (besides optimal F2L building) is getting an efficient cross solution.
And because I suck at the Cross in CFOP, I recently started just putting White on bottom and doing F2L, completely ignoring the white cross pieces. After that, I solve the White edges. I asked the Discord, and someone mentioned that this was pretty much just a method called "FreeFOP" (I may have got that name wrong)
Well, I've been messing around with it and I've found that when you just ignore the Cross and do those F2L pairs, the yellow corner pieces on top can be solved just like normal. Then you just have to only use M and U moves to solve the bottom white layer. So now you have F2L solved and the yellow corners oriented. The next step is to figure out a way to move around the yellow edges with only M and U moves.
Firstly, is this an actual method, or am I just bad for ignoring my cross problems?
If this is a method, then how do I find information on how to get better at it? I feel way more comfortable doing it this way, but if there is a good reason why this is bad, then I have no choice but to move on and crunch some crosses.
Any help or advice would be appreciated!
Oh, also I was thinking about it and if you basically just solve only 2 opposite cross pieces in the beginning and do this, you have a Roux setup. So maybe I should learn Roux.
Why do you need to? You can look-ahead.because you cant see that far in inspection
While it is possible to permute corners during EOStripe using moves like F' U* F, it's very hard to track EO, CP and the DF and DB edges all at the same time. We also had that idea on the LEOR discord server and came to the conclusion that it's basically impossible to do this quickly and that CP doesn't save enough time to justify that.Why do you need to? You can look-ahead.
So, would it be possible to solve CPEOLine after FB to compete the entire cube 2-gen?
What about doing CP after EOLine? Would that suffer the same problems?While it is possible to permute corners during EOStripe using moves like F' U* F, it's very hard to track EO, CP and the DF and DB edges all at the same time. We also had that idea on the LEOR discord server and came to the conclusion that it's basically impossible to do this quickly and that CP doesn't save enough time to justify that.
ZZ-d already does this, it does CP during LBWhat about doing CP after EOLine? Would that suffer the same problems?
Is it any good?ZZ-d already does this, it does CP during LB
It's ok, but not that good. ZZ-b or ZZ-a are both betterIs it any good?
I think you mean Briggs.I'm not the most knowledgeable person in this field but I think that's the base of YruRu. CP Line makes it so the corners are possible to complete 2gen and the addition of EO makes it completely 2gen after 2x2x3
YruRu is a variant of Briggs, not the other way around.A key feature of BOTH Briggs and YruRu is EO+CP to reduce into 2gen. They are 2 different methods and if you look at the wiki page of Briggs and YruRu it will say that YruRu and Briggs are variants of each other. See Here
View attachment 12289View attachment 12290
Technically they are variants of each other. Briggs came first but YruRu is a variant of Briggs and by definition Briggs is a variant of YruRu. Here is the definition of variation: "a form or version of something that differs in some respect from other forms of the same thing or from a standard." Nothing in this definition mentions anything about chronological orders.YruRu is a variant of Briggs, not the other way around.
This looks like HK but with extra steps. Like I think you just made a 4LHKLL (3LHKLL if you do CLL in step 3 or 4)Alright, I have an idea I will only post once,
1. Make the cross minus one cross edge
2. do F2L normally
3. make sure all 5 edges, LL edges, and the cross edge is oriented if some edges are not oriented, orient them using Roux EO and restore the 4th cross edge if it is distrupted, don't solve the 5th cross edge into its spot yet, act like that cross edge is a LL edge and do COLL
4. Do L5EP, last five edge permute.
I've rediscovered Hawaiian Kociemba?This looks like HK but with extra steps. Like I think you just made a 4LHKLL (3LHKLL if you do CLL in step 3 or 4)
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