Sorry I didn't remember the exacts but I did the f2l differently I did like petrus 2x2x3 and than the last two pairs normally instead of arrow, than of course cmll than lseThat's a 3LLL form of CFOP LL with Roux Elements. better to do Roux EO then L5EP.
I asked @CuberStache about this a month ago and he said it wasn’t worth itThis has probably already been thought of, but I was thinking it might be useful on Megaminx to use Petrus EO during the last step of Westlund S2L (just the front face and the top need to be solved) and do a y rotation so you can solve the rest of S2L and OLL 2 gen.
1. has someone already come up with this?
2. would this be worse than just doing S2L normally?
EDIT: I looked it up, and it seems like this idea has been thought of many years ago.
I thought of this a couple months ago and realistically is probably commonI did a bit of searching and as far as I know, this specific belt variation hasn't really been discussed.
Another belt method:
I know that this may not be original, or fast, or efficient, but it is fun to solve with.
- Solve the belt
- Orient edges
- Orient corners
- Using only [U, D, R2], solve the bottom layer similarly to how you turn a square-1
(Note: some, if not all, steps are not the most efficient and are what I came up with on the spot.)
Scramble: U' B2 L B2 D2 R2 F2 R' D2 L2 B2 D2 U2 B' R F' D2 R D' F'
E layer: D B' F2 R2 D2 F R U2 R'
EO: x2 Rw U R' U' M2 U R U' R' U' M' (literally the OLL case)
CO: D L2 U2 L2 R U2 R2 U' R2 U' R2 U2 R' (Setup to Pi)
D layer: U R2 D R2 D2 R2 D' R2 D U' R2 U2 R2 U R2 U' R2 U2 R2 U R2 D
PLL: U' R2 Uw R' U R' U' R Uw' R2 F' U F
This is very similar to Tripod:
You've just independently rediscovered Tripod, that's nice
This looks like Tripod with a beginner LSLL. Tripod steps are:
It's fine, I'm sure we all made a method but just independently rediscovered a method, but that's pretty impressive for a first post, my first post was a lucky scramble.
Thanks for the feedback!This looks like Tripod with a beginner LSLL. Tripod steps are:
LS + 1x2x2 on U layer
LL (58 algs)
What you do is:
1x2x2 on U layer
Insert LS Corner
Corners (CP and beginner's CO)
Essentially it's just Tripod except a less alg LSLL. It has 7 algs instead of 58, but if you're looking for intuitive and low alg count, I'd check out Heise. It has 0 algs and is kinda similar to your method
EDIT: This is why I wanted you to post it on the forums; often people will independently create a method, but really it's the same as another method
EDIT 2: I looked over your algs, and the one for edges are awful. But the most important part: THERE ARE NO PARITY STATES. Having a hard state is not a parity state. If you really want to know what parity actually means, then let me know and I can explain it(this thread isn't good for that)
Awful's not really the right word. But they're pretty bad for speedsolving both because of their length and also their fingertricks. All the B moves in the edge algs mostly. Also, you could make it more intuitive by just doing a 3e commutator for the edges, and a 3c commutator for 1-look corners if you want. It's still basically tripod with a bad LL though; for tripod just insert LS and then do 1lll(since you have the 1x2x2 block it's only ~50 algs)Thanks for the feedback!
Just out of curiosity, what makes my algs awful?
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