brododragon
Veteran
What if you did petrus except you only build the 3 edges for the 2x2 (no corner), allowing for a buffer spot, meaning you could solve the cube with only Commutators, no algs.
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What if you did petrus except you only build the 3 edges for the 2x2 (no corner), allowing for a buffer spot, meaning you could solve the cube with only Commutators, no algs.
It would go something like this:So solve a couple pieces then do 3-style?
COLL (42) x number of L5EP cases (16) x number of angles for L5EP. A large number. 42x16 is already 672... If we just take every L5EP case to have 4 different angles, that’s 2688 algorithms o_O
I think you meant COLL, not CLP but yeah. Two look is still decent, most people use that tbh.
Bump2x2x3 + pair( can be done in many ways, i.e. 3/4 cross and pairs, 1x2x3 + 2x2x2)
Last pair with corner orientation(like ZBLS with corner)(could be WV or SV)
L5EO
L5EP + CP/PLL + DF edge(96 or fewer algs - 21 PLL = <75 algs(also some will just be setup moves to PLL))(If this subset hasn’t been named yet tell me (I want to name a subset))
For edges already oriented there's this: https://www.speedsolving.com/wiki/index.php/HKPLLNo, I mean using CLP for LS then doing L5EP. It's like using VLS for CFOP. Also I wonder if you could do WV/SV for last slot then permute corners+L5E
You could just do WV + HKPLL for Petrus-W.
The problem is, HKPLL algs don't exist.That's way less algs than for CLP, and maybe even better, so I'd say that's the big boi alg version of Petrus-W
The problem is, HKPLL algs don't exist.
Cube explorer ?I'll get on it, I'm gonna start developing my first alg set from scratch
Thanks, I use Hawaiian Kociemba and will eventually want to learn full HKPLLI'll get on it, I'm gonna start developing my first alg set from scratch