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Oh, OK. Would that be any less after roux EO ?(8!) / 2, or 20,160. Quite a bit.
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Oh, OK. Would that be any less after roux EO ?(8!) / 2, or 20,160. Quite a bit.
After Roux EO, you would have 6 edges, so (6!) / 2, or 360. Still a lot, but at least this can actually be done. I highly doubt it would be worth it though, as the algorithms probably wouldn't be much more efficient or really any faster than just solving normally.Oh, OK. Would that be any less after roux EO ?
This is definitely worse than ZZ. If you want to do something similar, just do ZZ with ZBLL.CECE? Cross, EO during F2L(EOF2L), COLL, EPLL
I don’t think I invented this, but there should be a name for it. EOF2L could just be placing pairs so that edges get oriented, or just F2L+VHLS
From what I can tell, this is ZB but with a simpler LL. Please correct me if I’m wrong.CECE? Cross, EO during F2L(EOF2L), COLL, EPLL
I don’t think I invented this, but there should be a name for it. EOF2L could just be placing pairs so that edges get oriented, or just F2L+VHLS
All I came up with was the nameFrom what I can tell, this is ZB but with a simpler LL. Please correct me if I’m wrong.
Welcome! I am very confused with your method at present, because A:there are no corners in the E slice (step 2 of your method), and B: the example solve doesn’t seem to work. Maybe elaborate on this a bit?
EDIT: Never mind, realised you were scrambling White on top Green on front, then rotated. Give me a minute to go through this.
You mean, you guys don't just peel the stickers off?
I’ve heard that Moyu will make a clock.I've heard stickered cubes will be forbidden by the WCA in 2021.
No, FreeFOP is just straight blockbuilding and freestyling for F2L, then OLL PLL.Isn't that like FreeFOP? Idk much bout the method but I heard its like using M moves to solve F2L and freestyling F2L.
It’s RussoMy friend taught me this method and I'm not sure if it's original or not and he only taught me the beginner version so I'll try to write as much as I remember of his advanced version
The steps would be
3/4 Cross
F2L minus the edge
CMLL
L5E
The bottom face's center can be on top or bottom depending on the pieces and basically make a line and one white edge and fix the line and edges and then M2 to put it at the bottom or simply do it like a normal cross but only 3 edges
F2L can be done like normal except that face without the edge can be moved to pair as long as no pairs have been inserted in that face
and another trick is the M where if u have an edge that needs to be paired you can do M' to pair and U or U' and M to put the M slice back in it's place and sometimes the edge is not correct so you can put the corner so the other side and in Roux you would do M2 to pair if the pieces were the same but in this method it would be M' U2 M
and the pair would be....paired
CMLL, I don't know how this works but I learnt to do Sune and Anti-Sune and J and A perms to solve the corners but somehow he solves the four corners in one alg
he said it's an alg set u can memorize
L5E I solved like how i would on LSE except I made it into a PLL case but he said I can memorize an alg set for it
He never named this method and could anyone tell if this is original or an existing method
OH NO!I've heard stickered cubes will be forbidden by the WCA in 2021.
Scramble: B' D' B' D' U2 L D2 B U' B R' U R2 L' B2
Inspection: z2
D2 U' F U' F' // 1x2x2-block
D' // move block to BL
Uw2 U2 Rw U Rw' // 1. edge
Uw U2 R U' R' // 2. edge
Uw U2 Rw U Rw' // 3. edge
Uw U' Rw U Rw' // 4. edge
U2 M' U2 M U2 S' U2 S // Finish Cross (and solve EO, but it is already solved)
R' U' R U R' U' R U' R' U R // F2L 2 (BR)
R U R' U' R U2 R' U R U' R' // F2L 3 (FR)
L' U L U L' U' L U2 L' U L // F2L 4 (FL)
U2 R U R' U R U2 R' // OLL (Sune)
U M2 U' M U2 M' U' M2 // PLL (U-Perm)
I fixed the example solve. There was a problem with F2L 4 and with the OLL. I replaced the E-Moves with Uw-Moves since (for me at least) they are much easier to do. I also pasted it into alg.cubing.net. You can find it here
Why do you solve the E-Layer? Afterwards you do normal F2L which doesn't need solved edges. Actually the F2L-cases with solved edges generally take longer than when the edges are in the U-Layer. You could use Keyhole to improve your method, but I think it doesn't make sense to solve the E-Layer and you should rethink your method.