If I knew full ZBLL and could recognise them instantly, I wouldn't bother with any of the WV cases other than the three-movers. PLL has a very minor move count advantage over ZBLL and it doesn't make any sense to spend 3+ moves force oriented corners when PLL saves less than that over ZBLL. (In practice, some ZBLL sets are harder to recognise than others and move count isn't the only deciding factor, but the rough idea is still the same—WV is a lot less useful if you're using ZBLL.)F2L+WV
It's MU 2-gen provided that the free edge is in DF or DB. If it's in DL or DR, you need a y/y' rotation to fix it.It would probably be a bit less efficient movecount wise, but I'm sure it's much more ergonomic since L5EOP is two gen for the most part.
I mean, it's not a new method and it's not really bad either (look up 3CFCE and ZBRoux). Around 0.1% of the time, when I mess up my F2L blockbuilding, I do the "L5EOP into ZBLL" thing. (I never force it, but when it happens, it happens.) This method has some nice advantages, like being able to look ahead to determine your CLL case while doing L5EOP, and it should even be relatively easy to look ahead to the EP (arrow EO case has two stickers immediately visible!), essentially telling you which ZBLL case you have so (in theory) you don't have to pause to recognise at all.
