Going off of
@Arc, 2GR is a really good method if you can get inspection down fast enough, although I will say that Briggs v1 is probably a bit easier. One method I created a while back that you may be interested in is 2GRoux, here are the steps:
1:CPFB- Broken into *3* steps
a. Pair- find the corner you wish to have at DBL in it's proper orientation and use <UuRrFf> and slice moves to solve DL in relation to the corner
b. CP Line- using <URF> and wide variants, solve DFL while solving CP. This and pair can generally be 1-looked, so I prefer to look at pair and CP line as just one step.
c. Block- using <UuRr> and slice moves, solve the remainder of FB
2:SB+PP- Solve second block while putting the ULUR or UFUB edges oriented on the bottom (Pinkie Pie setup)
3:OLL- Just pseudo-2G OLL
4:LSE- Same as Roux, but much more efficient than normal.