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CubeExplorer, ksolve, Acube, HARCS. There are probably more but these are the main ones (HARCS is not meant to gen algs so use it as a last resort)
 
Looks good, congrats! My only suggestion would be to label the alg pages respectively because all the TOLS algs kinda merge but other than that it's a nice document
 
Cool idea I had while thinking about 2GR

1: CP Line- Solve pair and insert LC while solving CP. No real preservation required so it's really efficient
2: F2B and Pinkie Pie setup- MUuRr and E technically
3: 2GOLL- 57 algs, super easy
4: LSE- Very short bc of Pinkie Pie setup

F2B probably takes a lot of moves but this could be a pretty good method because CP Line is actually quite easy to do as minimal tracking of corners while doing initial pair is required; and the last 2 steps are pretty much algorithmic (Only a few 4C cases are possible and BU makes it super fast/easy to recognize so it's basically like an alg from that point) Let me know your thoughts!

My estimates are: 11 CPFB + 13 SB + 2 setup + 10 pseudo2GOLL + 9 LSE -> 45 moves on avg
 
One idea, i call it ZZ-M, m standing for messy, or Mortensen, my last name. Eoline is done with any two yellow edges, same with the yellow edges in the blocks. Then coll is done, leaving the top and bottom edges to be permuted, with one algorithm. I've only found 1 alg, which is M2 U' M2 U' M2 U' M2 D M2 D M2 for two z perms. Does anyone have the full algset?
Check the SSC wiki page
I think it would be found under CPETL and L8E and I genes the algs somewhere in the SSC thread.
 
Cool idea I had while thinking about 2GR

1: CP Line- Solve pair and insert LC while solving CP. No real preservation required so it's really efficient
2: F2B and Pinkie Pie setup- MUuRr and E technically
3: 2GOLL- 57 algs, super easy
4: LSE- Very short bc of Pinkie Pie setup

F2B probably takes a lot of moves but this could be a pretty good method because CP Line is actually quite easy to do as minimal tracking of corners while doing initial pair is required; and the last 2 steps are pretty much algorithmic (Only a few 4C cases are possible and BU makes it super fast/easy to recognize so it's basically like an alg from that point) Let me know your thoughts!
I thought up of this a while, but with planning first square+2 DR Corners in inspection, then doing porky2 to insert the last F2L pair, then SB. but instead of 2GOLL(which it ended up being) I thought of it as the 2.5-gen subset of OLLCP(2.5-gen being <R,rU>)
 
random thought: since I can't find a thread for alg discussions, thought this would be a good place to post some V-perms I came up with intuitively.
I used this alg from a youtube video: (the alg is executed a y/U away from the "normal" V-perm)
(L' U R U') (L U L' U)(R' U')(L U2 R U2 R')

and just with playing with wide moves and stuff I got this nice one: (r' F R F')(r U r' F)(R' F')(r U2 R U2 R')
and this is what it feels like execution-wise: (r' F R F')(r U r' F')(l' U')(r x' U2 R U2 R')
I have gotten this alg up to speed with my original V-perm(R' U R' U' y R' F' R2 U' R' U R' F R F) but it didn't take much since my V-perm is like my slowest PLL besides the G-perms.
any thoughts on the alg?
 
How does this method sound?
1. Cross -1
2. 2 adjacent f2l pairs
3. Solve corners
4. Place the cross piece in the FD slot and the edge in the UN slot.
5. L5E
 
@Rubik's cubed Maybe, but L5E would have a lot of cases because no EO.

Okay, so y'all remember Hawaiian Kociemba? well, I think solving only 3 cross edges is actually really good. I can usually plan xcross-1 edge in inspection, and the L5EOP algs are nice(L5EOP is EO+DF, then EPLL), and the L5EP algs are pretty nice(much of the algs can be done with a conjugated EPLL, or an H-perm and then a conjugated EPLL). So here's what I use when I solve it, and though I didn't invent it (it's called 3CFCE on the wiki), it's pretty nice:
-3 Cross edges(and whatever F2L you can plan in inspection)
-F2l without the edge(often you can use the open face to make pairs really efficiently)
-CLL(I use CMLL's, they work usually)
-Edges(L5E). there are 2 ways to do this, L5EOP(L5EO->EPLL) and EO->L5EP. the alg count is the same, but L5EO is pretty intuitive for Roux solvers because you just force the Edge on D, so I suggest that strategy.

I actually got a nice scramble a while back and got a 12 sec solve with this, so it's pretty good. Any thoughts?
What I just realized with this is if you have F open with this you can do <RrLlUFM> which is actually a pretty good moveset that's reminiscent of Roux and ZZ. Also, if you wanted to go the HK route, being able to use M slice makes both HKOLL and HKPLL much more efficient. This may not be very good for OH due to the reliance on F moves but this is actually quite nice and still very efficient. As for CFCE, I find that EO->L5EP is very easy to recognize and is usually more efficient than EODF->EPLL. I think it's just preference though. I might use this for 2H if I can get my F2L fast enough
 
Random LS idea that has most certainly been proposed before

1. EOF2L-1 twisted corner
2. CP+twist corner (6 algs/4 algs)
3. 2GLL (~80 algs)/OCLL->PLL (28)

Sort of like a EJLS/CLS-thing.
I have no idea on the movecount advantage over other methods, or if there even is one but if you guys have any thoughts on it, feel free.
And if anyone knows if this is a direct copy of an existing method, can you tell me? The wiki page on LS didn't have anything on it.
 
This just comes across as flat out rude and pretentious. Did you check your own post?
not only was it 4 years ago (as Teodius pointed out), but he had a point. If someone posts a new method I'd much rather they skipped the long boring paragraphs and just listed the steps clearly at the very beginning, before going into any detail. It's far more difficult to follow what's going on that way.

In the OP (which has since been edited), even now there is a lot of unnecessary stuff about how the OP derived the method he was proposing. None of that is important! It's (usually) not information anybody needs or wants.
 
It's still a clear violation of netiquette. If you don't like someone's writing style, move on. If you feel strongly that the message has value, but needs a different delivery, PM them, don't call them out in public. Those who do this get to sit at the big table. Those who don't get to stay on the bridge and feast on goat droppings.
 
I'll say nothing about somerandomkidmike's tone, but in a way that post did set some ground rules for this thread that we still follow to this day. Method proposals generally aren't taken seriously unless people provide an outline of substeps, descriptions of each step, projected movecount, projected algorithm count, etc. Of course there is still some spitballing that goes on here but when someone proposes an idea it follows this form, which is clearer and easier to follow than the OP.
 
In other news, my 2GR Examples page finally has 100 solves on it!

Here are the data. Mean 44.35, median 45, std 4.365. For comparison, 100 of my roux solves yields mean 46.58, median 47, std 4.91, and an ao100 from feliks yields mean 58.

And a nice histogram of the distribution of movecounts below.
upload_2017-6-2_22-37-0.png
 
In other news, my 2GR Examples page finally has 100 solves on it!

Here are the data. Mean 44.35, median 45, std 4.365. For comparison, 100 of my roux solves yields mean 46.58, median 47, std 4.91, and an ao100 from feliks yields mean 58.

And a nice histogram of the distribution of movecounts below.
View attachment 8016
Nice! However, this is kind of worrying me. You're making me want to switch methods (yet again) and I just started getting fast (for me) with Roux!
RIP me.
 
haha, the movecounts make me optimistic. I've been getting better and better at finding 6-7 move EOPairs and the mean 44 stm is substantially lower than my projected 49 stm
 
F2BL Example 3x3 Solve

Scramble: R F2 D2 R' D2 L2 U2 R B2 U2 F2 U' B L' R2 F2 R' U2 R2 F
Inspection: Y' Z2
F2L 2 Setup: F2 (1)
F2L 1: L' U2 L (4)
F2L 2: U R U R' U R U R' U2 F' U F (16)
F2L 3: U R' U' R U B' U B (24)
F2L 4: Y' R U' R' U R U R' (32)
CLL: L' U R U' L U R' U (40)
BE 1 and 2: U M2 F2 M2 F2 (45)
BE 3: S2 U2 S2 (48)
BE 4: ' M' U M U' M' U2 M (56)
OLLCP: (Hold Corners permutated correctly, Red facing you) R U R' U' M' U R U' r' U M' U' M U2 M' U' M U' (74)
74 Moves Total. Let me know if you want a tutorial Doc.
 
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