I came up with an Idea to skip OLL, it's basically 2look VLS and it sucks. but here it is, since I haven't talked about it before here:
-F2L-1
-insert the D layer corner while orienting all the edges(16 algs, twice as many algs as VHLS)
-BLE
It's kind of like MGLS, but with less algs, right? It actually seems okay, at least for intermediate cubing.
My Hexagonal Francisco method from a while ago. It's sort of a 2GR HF combo thing.
Recap:
HF+
1a) 1x2x3 on D (<R,U,F,r,u,f>)
1b) Attach DLF and solve CP
2a) E-slice edges -1
2b) Insert last E-slice edge and force arrow case
3) L5C
4) L5E
Example solve:
Scramble: F2 B2 U2 R2 L F U' D2 L' D' B D2 F' R2 U2 B L2 F2 R2 U2 B
Inspection- z2
Block- F' U' f2 E F2 R' (6/6)
CP- R U R' D R U' R' D' (8/14)
E-slice- U R U' R' u' U' r U r' u2 U r U r' (14/28)
Last edge + 3-flip- E' r U' r' (4/32)
L5C- R U2 R2 U2 R' U R2 U' R U2 R (11/43)
L5E- M' U M u' M' U2 M' U M U2 M' U M2 (13/56)
56 moves. This is around ZZ-VH movecount, isn't it?
Note: I don't actually know how to fix CP, I just tried stuff until I found something that worked; Last E-slice edge alg was intuitive; L5C was from cube explorer; L5E was just a cancelled U-perm, so if this is to become a method, we should have all L5E arrow cases.