Shiv3r
Veteran
- Joined
- Mar 16, 2016
- Messages
- 800
- Location
- San Diego or thereabouts
- WCA
- 2016LEWI04
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If you are looking to see how fast these methods can get, then use x2 y neutrality. I believe x2 y neutrality is possible with ZZ(example: iirc Chris Tran is x2 y). Also look and see how much of each solve is 2-gen, because that will give you a rough Idea of how good that variant id for OH.Speaking of 3x3 stats, I'll be running some major tests on what I believe are the best ZZ variants that are under 200 algs to see what tends to come up the most often, what is the most efficient, and what can give you the "luckiest" solves and averages. I'll be using ZZ-CT, ZZ-B (ZZLL), CLS, ZZ-WV, ZZ-VH (COLL+EPLL), and ZZ-Tripod. I'll probably use 50 random scrambles and try all of them out using Cube Explorer and HARCS to ensure all solves and methods are on an equal playing field in terms of efficiency up to the LS/LL variant. Any other ZZ variants that should be tested? Maybe someone can help me out for methods other than ZZ?
and for ZZ methods to try, also look at ZZ-4c, and also maybe one of the better ZZ-D methods.
Also, I heard a variant of ZZ where you only solve DB during EOline, which means you can use that empty DF slot to build more efficiently(Matt Dipalma and @Teoidus I believe were talking about this on the discord).
