One Wheel
Legend
Slightly off topic, but this is the thread that got me thinking about it. If you ignore setup moves the following are possibilities for solving up to 10 oriented edges:
3 edges: 3-cycle
A: cw
B: ccw
4: double swap
5: 5-cycle
A: 1 space cw
B: 2 spaces cw
C: 3 spaces
D: 2 spaces ccw
E: 1 space ccw
6: 2 3-cycles
7: a 7-cycle (7 possibilities, similar to a 5-cycle)
Or
A 3-cycle and a double swap
8: a 5-cycle and a 3-cycle
Or
2 double swaps
9: a 9-cycle (9 possible)
Or
A double swap and a 5-cycle
Or
3 3-cycles
10: 2 5-cycles
Or
2 3-cycles and a double swap
Or
A 3-cycle and a 7-cycle
That's 23 algs and an excellent understanding of commutators to make my method work. And recognition that would make Feliks squirm. Piece of cake. Never more than 3 algs to solve the L10E.
3 edges: 3-cycle
A: cw
B: ccw
4: double swap
5: 5-cycle
A: 1 space cw
B: 2 spaces cw
C: 3 spaces
D: 2 spaces ccw
E: 1 space ccw
6: 2 3-cycles
7: a 7-cycle (7 possibilities, similar to a 5-cycle)
Or
A 3-cycle and a double swap
8: a 5-cycle and a 3-cycle
Or
2 double swaps
9: a 9-cycle (9 possible)
Or
A double swap and a 5-cycle
Or
3 3-cycles
10: 2 5-cycles
Or
2 3-cycles and a double swap
Or
A 3-cycle and a 7-cycle
That's 23 algs and an excellent understanding of commutators to make my method work. And recognition that would make Feliks squirm. Piece of cake. Never more than 3 algs to solve the L10E.
