Hey guys. Here are some things I am working on right now. Most of these are for big cubes.
1.(4x4)I am working on a Spreadsheet of CMLL while solving OLL parity at the same time for Meyer. all of the algs so far(and most of the algs overall probably) Are in the form
*setup* Lucasparity/Pure Parity *postmoves*, where either the setup or the postmoves are optional. the solves where I use the OP+CMLL I have learned so far are usually my faster parity solves.
description and rant about it here
2.(4x4) just a random headcannon, but
@Teoidus among others use CF3L, doing Hoyacross then insert corners and F3L is fun.
3.(5x5) This is something I am totally using right now. I call it Yau5 Shiv3r's variation. Basically after doing L4C instead of solving the 4th cross edge, then after freestyle first 4 edges and then some weird insert 2 edges and then do AvG, like you do in Yau5, you go straight into edge pairing after the L4C with only 3 cross dedges. Place the first or second cross tredge you solve in the cross slot using these two algs(missing spot at DR):
tredge in FR: R U R U' R2
tredge in RB: R' U R' U' R2
then when you get to L4E, you can do the same L4E in the M slice as you would Freeslice, by bringing up edges with U2's(in this variant of YAu5 you gotta bring it up to the missing cross tredge spot first). Then you solve the 4th cross tredge(finding it when finishing up L4E is nice), then do CFOP.
here's a video explaining it
4.(Skewb) This "corners first" method is a convenience method like TCLL for 2x2, where you use it only when useful. basically you solve 4 corners relative to each other, then do Sarah's intermediate(make sure the center isn't in the D layer) then do L5C(I 2look it, but probably a good Idea to learn the L5C)
EDIT: please tell me what you think of all of these things.